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@@ -32,6 +32,6 @@ | |
#define SKVERMED 15 | ||
#define SKVERMIN 5 | ||
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#define DEV_VERSION | ||
//#define DEV_VERSION | ||
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#endif |
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Hi, I want you to add support for custom resource based on the game language, so it would work like this:
Game language is set to PL
Check if the resource I_IF.RES is available in /locale/pl/ if yes, load it, if no load it from the /data folder
Can you help me with that? :
)
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I am not going to add separate image databases for each locale. That is a difficult way to maintain things. The correct thing to do is to add the necessary fonts and overhaul the existing graphic drawing routines and images so the text can be localized. A graphical overhaul is coming anyway, so properly localized text can happen after that.