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webgpu-moldsim

Mold simulation toy project to learn WGPU. Inspiration from Sebastian Lague's excellent video on slime mold simulations found here.

how to run

  • sh build.sh to compile WGSL shaders into SPIR-V (only needs to be done if shaders were edited since cloning)
  • cargo run

contribute

Obviously this is a toy project, but if you are more experienced with wgpu/rust and see some egregious anti-pattern in my code, I'd love to hear how it can be improved!