Mold simulation toy project to learn WGPU. Inspiration from Sebastian Lague's excellent video on slime mold simulations found here.
sh build.sh
to compile WGSL shaders into SPIR-V (only needs to be done if shaders were edited since cloning)cargo run
Obviously this is a toy project, but if you are more experienced with wgpu/rust and see some egregious anti-pattern in my code, I'd love to hear how it can be improved!