i transplant part of c3dEngine2(https://github.com/wantnon2/c3dEngine2) to cocos2dx 3.x for more comfortable and flexible usage -- that is 3DToolKit2 for cocos2dx 3.x . (also, you can find 3DToolKit2 for cocos2dx 2.x here: https://github.com/wantnon2/3DToolKit-2-for-cocos2dx)
how to run demos:
1,download cocos2d-js-v3.1 .
2,download (or git) _3DToolKit2-for-cocos2dx-3x.
3,put _3DToolKit2-for-cocos2dx-3x under cocos2d-js-v3.1 folder.
4,open demos with Xcode, compile and run.
screenshots:
qq group: 338565878
blog: http://user.qzone.qq.com/350479720/blog/1412344533