Converting vector figures to series of dots or line segments "manually", no graphic library is used.
Developed for my specific applications and not tested properly, use at your own risk.
- Figures: Ellipse, Rectangle, Path.
- Path Primitives: Dot, line segment, cubic bezier curve.
- Transformations: Scale, Translate, Rotate, Matrix.
- Stroke generator:
- Divide Path Primitives to specific segments number.
- Divide Path Primitives to segments of specific length with smooth transition from one primitive to the next within same Path.
- Fill generator:
- Fill rules: Even-odd, Non-zero winding.
- Grid pattern fill with randomization.
No proper examples for now, check the ManuPathTest project to see possible operations.
Big thanks to A Primer on Bézier Curves