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Add missing newlines, normalize CRLF endings
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ThePixelGamer
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Aug 28, 2024
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@@ -1,5 +1,5 @@ | ||
#pragma once | ||
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#include "Havok/Common/Base/Math/hkMath.h" | ||
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class hkcdVertex : public hkVector4f {}; | ||
#pragma once | ||
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#include "Havok/Common/Base/Math/hkMath.h" | ||
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class hkcdVertex : public hkVector4f {}; |
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@@ -1,8 +1,8 @@ | ||
#include "Game/AI/AI/AirOcta/AirOctaDataMgr.h" | ||
namespace uking { | ||
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void AirOctaDataMgr::changeOctasYheightMaybe() { | ||
float result = vec_EC.y + unk_110 + unk_114 + unk_118 + unk_11c; | ||
vec_F8.y = result; | ||
} | ||
} // namespace uking | ||
#include "Game/AI/AI/AirOcta/AirOctaDataMgr.h" | ||
namespace uking { | ||
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void AirOctaDataMgr::changeOctasYheightMaybe() { | ||
float result = vec_EC.y + unk_110 + unk_114 + unk_118 + unk_11c; | ||
vec_F8.y = result; | ||
} | ||
} // namespace uking |
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@@ -1,42 +1,42 @@ | ||
#pragma once | ||
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#include <container/seadObjArray.h> | ||
#include <prim/seadRuntimeTypeInfo.h> | ||
#include "KingSystem/ActorSystem/actActor.h" | ||
#include "KingSystem/ActorSystem/actAiClassDef.h" | ||
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namespace uking { | ||
class AirOctaDataMgr { | ||
SEAD_RTTI_BASE(AirOctaDataMgr) | ||
public: | ||
ksys::act::BaseProcLink& getProc() { return mBaseProcLink; } | ||
void changeOctasYheightMaybe(); | ||
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struct MessageData { | ||
u32 unk_00; | ||
u64 unk_08; | ||
}; | ||
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/* 0x08 */ ksys::act::BaseProcLink mBaseProcLink; | ||
/* 0x18 */ ksys::act::BaseProcLink mBaseProcLink2; | ||
/* 0x28 */ void* unk_28{}; | ||
/* 0x30 */ u32 unk_30{}; | ||
/* 0x34 */ sead::Vector3f unk_34{sead::Vector3f::zero}; | ||
/* 0x40 */ void* unk_40{}; | ||
/* 0x48 */ u32 unk_48{}; | ||
/* 0x4C */ sead::Vector3f unk_4C{sead::Vector3f::zero}; | ||
/* 0x58 */ sead::FixedObjArray<MessageData, 4> obj_arr; | ||
/* 0xD8 */ u16 unk_D8{}; | ||
/* 0xDA */ bool unk_DA{}; | ||
/* 0xDC */ u32 unk_DC; | ||
/* 0xE0 */ sead::Vector3f vec_E0{sead::Vector3f::zero}; | ||
/* 0xEC */ sead::Vector3f vec_EC{sead::Vector3f::zero}; | ||
/* 0xF8 */ sead::Vector3f vec_F8{sead::Vector3f::zero}; | ||
/*0x104 */ sead::Vector3f vec_104{sead::Vector3f::zero}; | ||
/*0x110 */ float unk_110; | ||
/*0x114 */ float unk_114; | ||
/*0x118 */ float unk_118; | ||
/*0x11c */ float unk_11c; | ||
/*0x120 */ u32 mFlags; | ||
}; | ||
} // namespace uking | ||
#pragma once | ||
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#include <container/seadObjArray.h> | ||
#include <prim/seadRuntimeTypeInfo.h> | ||
#include "KingSystem/ActorSystem/actActor.h" | ||
#include "KingSystem/ActorSystem/actAiClassDef.h" | ||
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namespace uking { | ||
class AirOctaDataMgr { | ||
SEAD_RTTI_BASE(AirOctaDataMgr) | ||
public: | ||
ksys::act::BaseProcLink& getProc() { return mBaseProcLink; } | ||
void changeOctasYheightMaybe(); | ||
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struct MessageData { | ||
u32 unk_00; | ||
u64 unk_08; | ||
}; | ||
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/* 0x08 */ ksys::act::BaseProcLink mBaseProcLink; | ||
/* 0x18 */ ksys::act::BaseProcLink mBaseProcLink2; | ||
/* 0x28 */ void* unk_28{}; | ||
/* 0x30 */ u32 unk_30{}; | ||
/* 0x34 */ sead::Vector3f unk_34{sead::Vector3f::zero}; | ||
/* 0x40 */ void* unk_40{}; | ||
/* 0x48 */ u32 unk_48{}; | ||
/* 0x4C */ sead::Vector3f unk_4C{sead::Vector3f::zero}; | ||
/* 0x58 */ sead::FixedObjArray<MessageData, 4> obj_arr; | ||
/* 0xD8 */ u16 unk_D8{}; | ||
/* 0xDA */ bool unk_DA{}; | ||
/* 0xDC */ u32 unk_DC; | ||
/* 0xE0 */ sead::Vector3f vec_E0{sead::Vector3f::zero}; | ||
/* 0xEC */ sead::Vector3f vec_EC{sead::Vector3f::zero}; | ||
/* 0xF8 */ sead::Vector3f vec_F8{sead::Vector3f::zero}; | ||
/*0x104 */ sead::Vector3f vec_104{sead::Vector3f::zero}; | ||
/*0x110 */ float unk_110; | ||
/*0x114 */ float unk_114; | ||
/*0x118 */ float unk_118; | ||
/*0x11c */ float unk_11c; | ||
/*0x120 */ u32 mFlags; | ||
}; | ||
} // namespace uking |
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@@ -53,4 +53,4 @@ void FadeProgress::setIsActive() { | |
mActive = true; | ||
} | ||
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} // namespace uking::ui | ||
} // namespace uking::ui |
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@@ -25,4 +25,4 @@ class FadeProgress { | |
float mSteps = 1.0; | ||
}; | ||
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} // namespace uking::ui | ||
} // namespace uking::ui |
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@@ -1,13 +1,13 @@ | ||
#pragma once | ||
#include "KingSystem/ActorSystem/actActor.h" | ||
namespace ksys::as { | ||
class ASList { | ||
public: | ||
void startAnimationMaybe(f32 a2, f32 a3, const sead::SafeString& animation, int a5, int a6, | ||
bool a7); | ||
bool goLimpFromHeadShotMaybe(u32 a1, const sead::SafeString& a2, u32 a3); // x_8 | ||
s64 x_2(u32 a1, int a2, bool m, u32 a4); | ||
u8 sub_710115D3B8(); | ||
}; | ||
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} // namespace ksys::as | ||
#pragma once | ||
#include "KingSystem/ActorSystem/actActor.h" | ||
namespace ksys::as { | ||
class ASList { | ||
public: | ||
void startAnimationMaybe(f32 a2, f32 a3, const sead::SafeString& animation, int a5, int a6, | ||
bool a7); | ||
bool goLimpFromHeadShotMaybe(u32 a1, const sead::SafeString& a2, u32 a3); // x_8 | ||
s64 x_2(u32 a1, int a2, bool m, u32 a4); | ||
u8 sub_710115D3B8(); | ||
}; | ||
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} // namespace ksys::as |
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@@ -5,4 +5,4 @@ | |
namespace ksys::evt { | ||
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Event::Event() {} | ||
} // namespace ksys::evt | ||
} // namespace ksys::evt |
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@@ -1 +1 @@ | ||
#include "KingSystem/Framework/Framework.h" | ||
#include "KingSystem/Framework/Framework.h" |
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@@ -12,4 +12,4 @@ struct Framework { | |
nn::oe::OperationMode mOperationMode; | ||
}; | ||
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} // namespace ksys::frm | ||
} // namespace ksys::frm |
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@@ -637,4 +637,4 @@ void PlacementAreaMgr::unloadDemoCulling() { | |
} | ||
} | ||
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} // namespace ksys::map | ||
} // namespace ksys::map |
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@@ -1 +1 @@ | ||
#include "KingSystem/Sound/sndMgr.h" | ||
#include "KingSystem/Sound/sndMgr.h" |
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@@ -96,4 +96,4 @@ class nxargs { | |
}; | ||
KSYS_CHECK_SIZE_NX150(nxargs, 0x48); | ||
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} // namespace ksys | ||
} // namespace ksys |
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@@ -15,4 +15,4 @@ void VideoRecorder::postCalc() { | |
mFrameNumber++; | ||
} | ||
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} // namespace ksys | ||
} // namespace ksys |
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@@ -4,4 +4,4 @@ | |
namespace al { | ||
ByamlData::ByamlData() = default; | ||
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} // namespace al | ||
} // namespace al |
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@@ -1,3 +1,3 @@ | ||
#include "KingSystem/Utils/Byaml/ByamlLocal.h" | ||
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namespace al::ByamlLocalUtil {} // namespace al::ByamlLocalUtil | ||
namespace al::ByamlLocalUtil {} // namespace al::ByamlLocalUtil |
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@@ -24,4 +24,4 @@ class ByamlStringTableIter { | |
static constexpr u32 TableOffset = 4u; | ||
}; | ||
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} // namespace al | ||
} // namespace al |
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