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Start Player Item Docs #1396

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Sep 30, 2023
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2 changes: 1 addition & 1 deletion include/functions.h
Original file line number Diff line number Diff line change
Expand Up @@ -884,7 +884,7 @@ s32 func_80123448(PlayState* play);
s32 Player_IsGoronOrDeku(Player* player);
s32 func_801234D4(PlayState* play);
s32 func_80123590(PlayState* play, Actor* actor);
ItemId func_8012364C(PlayState* play, Player* player, s32 arg2);
ItemId Player_GetItemOnButton(PlayState* play, Player* player, EquipSlot slot);
PlayerItemAction func_80123810(PlayState* play);
PlayerModelGroup Player_ActionToModelGroup(Player* player, PlayerItemAction itemAction);
void Player_SetModelsForHoldingShield(Player* player);
Expand Down
12 changes: 6 additions & 6 deletions include/z64player.h
Original file line number Diff line number Diff line change
Expand Up @@ -1040,7 +1040,7 @@ typedef enum PlayerCueId {
// breman mask march?
#define PLAYER_STATE3_20000000 (1 << 29)
//
#define PLAYER_STATE3_40000000 (1 << 30)
#define PLAYER_STATE3_START_CHANGING_HELD_ITEM (1 << 30)
// TARGETING_HOSTILE?
#define PLAYER_STATE3_80000000 (1 << 31)

Expand Down Expand Up @@ -1095,7 +1095,7 @@ typedef struct Player {
/* 0x14B */ u8 transformation; // PlayerTransformation enum
/* 0x14C */ u8 modelGroup; // PlayerModelGroup enum
/* 0x14D */ u8 nextModelGroup;
/* 0x14E */ s8 unk_14E;
/* 0x14E */ s8 itemChangeType; // ItemChangeType enum
/* 0x14F */ u8 modelAnimType; // PlayerAnimType enum
/* 0x150 */ u8 leftHandType;
/* 0x151 */ u8 rightHandType;
Expand All @@ -1122,7 +1122,7 @@ typedef struct Player {
/* 0x238 */ OSMesg maskObjectLoadMsg;
/* 0x23C */ void* maskObjectSegment;
/* 0x240 */ SkelAnime skelAnime;
/* 0x284 */ SkelAnime unk_284;
/* 0x284 */ SkelAnime skelAnimeUpper;
/* 0x2C8 */ SkelAnime unk_2C8;
/* 0x30C */ Vec3s jointTable[5];
/* 0x32A */ Vec3s morphTable[5];
Expand Down Expand Up @@ -1176,8 +1176,8 @@ typedef struct Player {
/* 0x74C */ u8 jointTableBuffer[PLAYER_LIMB_BUF_SIZE];
/* 0x7EB */ u8 morphTableBuffer[PLAYER_LIMB_BUF_SIZE];
/* 0x88A */ u8 blendTableBuffer[PLAYER_LIMB_BUF_SIZE];
/* 0x929 */ u8 unk_929[PLAYER_LIMB_BUF_SIZE];
/* 0x9C8 */ u8 unk_9C8[PLAYER_LIMB_BUF_SIZE];
/* 0x929 */ u8 jointTableUpperBuffer[PLAYER_LIMB_BUF_SIZE];
/* 0x9C8 */ u8 morphTableUpperBuffer[PLAYER_LIMB_BUF_SIZE];
/* 0xA68 */ PlayerAgeProperties* ageProperties; // repurposed as "transformation properties"?
/* 0xA6C */ u32 stateFlags1;
/* 0xA70 */ u32 stateFlags2;
Expand Down Expand Up @@ -1206,7 +1206,7 @@ typedef struct Player {
/* 0xABC */ f32 unk_ABC;
/* 0xAC0 */ f32 unk_AC0;
/* 0xAC4 */ PlayerUpperActionFunc upperActionFunc; // Upper body/item action functions
/* 0xAC8 */ f32 unk_AC8;
/* 0xAC8 */ f32 skelAnimeUpperBlendWeight;
/* 0xACC */ s16 unk_ACC;
/* 0xACE */ s8 unk_ACE;
/* 0xACF */ u8 putAwayCountdown; // Frames to wait before showing "Put Away" on A
Expand Down
26 changes: 16 additions & 10 deletions src/code/z_player_lib.c
Original file line number Diff line number Diff line change
Expand Up @@ -570,12 +570,12 @@ s32 func_801235DC(PlayState* play, f32 arg1, s16 arg2) {
return false;
}

ItemId func_8012364C(PlayState* play, Player* player, s32 arg2) {
if (arg2 >= 4) {
ItemId Player_GetItemOnButton(PlayState* play, Player* player, EquipSlot slot) {
if (slot >= EQUIP_SLOT_A) {
return ITEM_NONE;
}

if (arg2 == 0) {
if (slot == EQUIP_SLOT_B) {
ItemId item = Inventory_GetBtnBItem(play);

if (item >= ITEM_FD) {
Expand All @@ -597,18 +597,24 @@ ItemId func_8012364C(PlayState* play, Player* player, s32 arg2) {
return item;
}

if (arg2 == 1) {
if (slot == EQUIP_SLOT_C_LEFT) {
return C_BTN_ITEM(EQUIP_SLOT_C_LEFT);
}

if (arg2 == 2) {
if (slot == EQUIP_SLOT_C_DOWN) {
return C_BTN_ITEM(EQUIP_SLOT_C_DOWN);
}

// EQUIP_SLOT_C_RIGHT

return C_BTN_ITEM(EQUIP_SLOT_C_RIGHT);
}

u16 sCItemButtons[] = { BTN_CLEFT, BTN_CDOWN, BTN_CRIGHT };
u16 sCItemButtons[] = {
BTN_CLEFT,
BTN_CDOWN,
BTN_CRIGHT,
};

PlayerItemAction func_80123810(PlayState* play) {
Player* player = GET_PLAYER(play);
Expand All @@ -630,7 +636,7 @@ PlayerItemAction func_80123810(PlayState* play) {
for (i = 0; i < ARRAY_COUNT(sCItemButtons); i++) {
if (CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, sCItemButtons[i])) {
i++;
itemId = func_8012364C(play, player, i);
itemId = Player_GetItemOnButton(play, player, i);

play->interfaceCtx.unk_222 = 0;
play->interfaceCtx.unk_224 = 0;
Expand Down Expand Up @@ -2092,7 +2098,7 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx**
EnArrow* bubble = NULL;

if (((player->skelAnime.animation == &gPlayerAnim_pn_drinkend)) ||
(player->unk_284.animation == &gPlayerAnim_pn_tamahaki) ||
(player->skelAnimeUpper.animation == &gPlayerAnim_pn_tamahaki) ||
((player->stateFlags3 & PLAYER_STATE3_40) && ((bubble = (EnArrow*)player->heldActor) != NULL))) {
Matrix_TranslateRotateZYX(pos, rot);
func_80125340();
Expand All @@ -2108,7 +2114,7 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx**
} else if (player->skelAnime.animation == &gPlayerAnim_pn_drinkend) {
func_80124618(D_801C03E0, player->skelAnime.curFrame, player->unk_AF0);
} else {
func_80124618(D_801C03C0, player->unk_284.curFrame, player->unk_AF0);
func_80124618(D_801C03C0, player->skelAnimeUpper.curFrame, player->unk_AF0);
}

Matrix_Scale(player->unk_AF0[0].x, player->unk_AF0[0].y, player->unk_AF0[0].z, MTXMODE_APPLY);
Expand Down Expand Up @@ -3784,7 +3790,7 @@ void Player_PostLimbDrawGameplay(PlayState* play, s32 limbIndex, Gfx** dList1, G
Matrix_MultVec3f(&sPlayerFocusHeadLimbModelPos, &player->actor.focus.pos);
Matrix_MultVec3f(&D_801C0E94, sPlayerCurBodyPartPos);
if ((player->skelAnime.animation == &gPlayerAnim_pn_drinkend) ||
(player->unk_284.animation == &gPlayerAnim_pn_tamahaki) ||
(player->skelAnimeUpper.animation == &gPlayerAnim_pn_tamahaki) ||
((player->stateFlags3 & PLAYER_STATE3_40) && ((spA8 = player->heldActor) != NULL))) {
if (spA8 != NULL) {
static Vec3f D_801C0EA0 = { 1300.0f, -400.0f, 0.0f };
Expand Down
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