Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Set up multiversion assets with ZAPD and match gc-eu #1967

Merged
merged 13 commits into from
Jun 24, 2024
Merged
Show file tree
Hide file tree
Changes from 12 commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
47 changes: 24 additions & 23 deletions Makefile
Original file line number Diff line number Diff line change
Expand Up @@ -15,10 +15,11 @@ ORIG_COMPILER := 0
# If COMPILER is "gcc", compile with GCC instead of IDO.
COMPILER := ido
# Target game version. Currently the following versions are supported:
# gc-eu GameCube Europe/PAL
# gc-eu-mq GameCube Europe/PAL Master Quest
# gc-eu-mq-dbg GameCube Europe/PAL Master Quest Debug (default)
# The following versions are work-in-progress and not yet matching:
# gc-eu GameCube Europe/PAL
# (none currently)
VERSION := gc-eu-mq-dbg
# Number of threads to extract and compress with
N_THREADS := $(shell nproc)
Expand Down Expand Up @@ -53,7 +54,6 @@ endif
# Version-specific settings
ifeq ($(VERSION),gc-eu)
DEBUG := 0
COMPARE := 0
else ifeq ($(VERSION),gc-eu-mq)
DEBUG := 0
CPP_DEFINES += -DOOT_MQ
Expand Down Expand Up @@ -203,22 +203,25 @@ else
SRC_DIRS := $(shell find src -type d)
endif

ASSET_BIN_DIRS := $(shell find assets/* -type d -not -path "assets/xml*" -not -path "assets/text")
ASSET_FILES_XML := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.xml))
# create extracted directories
$(shell mkdir -p $(EXTRACTED_DIR) $(EXTRACTED_DIR)/assets $(EXTRACTED_DIR)/text)

ASSET_BIN_DIRS := $(shell find $(EXTRACTED_DIR)/assets -type d)
ASSET_FILES_BIN := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.bin))
ASSET_FILES_OUT := $(foreach f,$(ASSET_FILES_XML:.xml=.c),$f) \
$(foreach f,$(ASSET_FILES_BIN:.bin=.bin.inc.c),$(BUILD_DIR)/$f) \
ASSET_FILES_OUT := $(foreach f,$(ASSET_FILES_BIN:.bin=.bin.inc.c),$(f:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%)) \
$(foreach f,$(wildcard assets/text/*.c),$(BUILD_DIR)/$(f:.c=.o))

UNDECOMPILED_DATA_DIRS := $(shell find data -type d)

BASEROM_BIN_FILES := $(wildcard $(EXTRACTED_DIR)/baserom/*)

# source files
C_FILES := $(filter-out %.inc.c,$(foreach dir,$(SRC_DIRS) $(ASSET_BIN_DIRS),$(wildcard $(dir)/*.c)))
SRC_C_FILES := $(filter-out %.inc.c,$(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)))
ASSET_C_FILES := $(filter-out %.inc.c,$(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.c)))
S_FILES := $(foreach dir,$(SRC_DIRS) $(UNDECOMPILED_DATA_DIRS),$(wildcard $(dir)/*.s))
O_FILES := $(foreach f,$(S_FILES:.s=.o),$(BUILD_DIR)/$f) \
$(foreach f,$(C_FILES:.c=.o),$(BUILD_DIR)/$f) \
$(foreach f,$(SRC_C_FILES:.c=.o),$(BUILD_DIR)/$f) \
$(foreach f,$(ASSET_C_FILES:.c=.o),$(f:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%)) \
$(foreach f,$(BASEROM_BIN_FILES),$(BUILD_DIR)/baserom/$(notdir $f).o)

OVL_RELOC_FILES := $(shell $(CPP) $(CPPFLAGS) $(SPEC) | $(SPEC_REPLACE_VARS) | grep -o '[^"]*_reloc.o' )
Expand All @@ -230,11 +233,11 @@ DEP_FILES := $(O_FILES:.o=.asmproc.d) $(OVL_RELOC_FILES:.o=.d)

TEXTURE_FILES_PNG := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.png))
TEXTURE_FILES_JPG := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.jpg))
TEXTURE_FILES_OUT := $(foreach f,$(TEXTURE_FILES_PNG:.png=.inc.c),$(BUILD_DIR)/$f) \
$(foreach f,$(TEXTURE_FILES_JPG:.jpg=.jpg.inc.c),$(BUILD_DIR)/$f) \
TEXTURE_FILES_OUT := $(foreach f,$(TEXTURE_FILES_PNG:.png=.inc.c),$(f:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%)) \
$(foreach f,$(TEXTURE_FILES_JPG:.jpg=.jpg.inc.c),$(f:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%))

# create build directories
$(shell mkdir -p $(BUILD_DIR)/baserom $(EXTRACTED_DIR)/text $(BUILD_DIR)/assets/text $(foreach dir,$(SRC_DIRS) $(UNDECOMPILED_DATA_DIRS) $(ASSET_BIN_DIRS),$(BUILD_DIR)/$(dir)))
$(shell mkdir -p $(BUILD_DIR)/baserom $(BUILD_DIR)/assets/text $(foreach dir,$(SRC_DIRS) $(UNDECOMPILED_DATA_DIRS),$(BUILD_DIR)/$(dir)) $(foreach dir,$(ASSET_BIN_DIRS),$(dir:$(EXTRACTED_DIR)/%=$(BUILD_DIR)/%)))

ifeq ($(COMPILER),ido)
$(BUILD_DIR)/src/boot/stackcheck.o: OPTFLAGS := -O2
Expand Down Expand Up @@ -348,12 +351,9 @@ clean:
$(RM) -r $(BUILD_DIR)

assetclean:
$(RM) -r $(ASSET_BIN_DIRS)
$(RM) -r $(EXTRACTED_DIR)
$(RM) -r $(BUILD_DIR)/assets
$(RM) -r .extracted-assets.json

distclean: assetclean
distclean:
$(RM) -r extracted/
$(RM) -r build/
$(MAKE) -C tools distclean
Expand All @@ -370,10 +370,7 @@ setup: venv
$(PYTHON) tools/decompress_baserom.py $(VERSION)
$(PYTHON) tools/extract_baserom.py $(BASEROM_DIR)/baserom-decompressed.z64 --oot-version $(VERSION) -o $(EXTRACTED_DIR)/baserom
$(PYTHON) tools/msgdis.py --oot-version $(VERSION) --text-out $(EXTRACTED_DIR)/text/message_data.h --staff-text-out $(EXTRACTED_DIR)/text/message_data_staff.h
# TODO: for now, we only extract assets from the Debug ROM
ifeq ($(VERSION),gc-eu-mq-dbg)
$(PYTHON) extract_assets.py -j$(N_THREADS)
endif
$(PYTHON) extract_assets.py -v $(VERSION) -j$(N_THREADS)

disasm:
$(RM) -r $(EXPECTED_DIR)
Expand Down Expand Up @@ -439,7 +436,11 @@ $(BUILD_DIR)/assets/text/nes_message_data_static.o: $(BUILD_DIR)/assets/text/mes
$(BUILD_DIR)/assets/text/staff_message_data_static.o: $(BUILD_DIR)/assets/text/message_data_staff.enc.h
$(BUILD_DIR)/src/code/z_message_PAL.o: $(BUILD_DIR)/assets/text/message_data.enc.h $(BUILD_DIR)/assets/text/message_data_staff.enc.h

$(BUILD_DIR)/assets/%.o: assets/%.c
$(BUILD_DIR)/assets/text/%.o: assets/text/%.c
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
$(OBJCOPY) -O binary $@ [email protected]

$(BUILD_DIR)/assets/%.o: $(EXTRACTED_DIR)/assets/%.c
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $<
$(OBJCOPY) -O binary $@ [email protected]

Expand Down Expand Up @@ -490,13 +491,13 @@ $(BUILD_DIR)/src/overlays/%_reloc.o: $(BUILD_DIR)/$(SPEC)
$(FADO) $$(tools/reloc_prereq $< $(notdir $*)) -n $(notdir $*) -o $(@:.o=.s) -M $(@:.o=.d)
$(AS) $(ASFLAGS) $(@:.o=.s) -o $@

$(BUILD_DIR)/%.inc.c: %.png
$(BUILD_DIR)/assets/%.inc.c: $(EXTRACTED_DIR)/assets/%.png
$(ZAPD) btex -eh -tt $(subst .,,$(suffix $*)) -i $< -o $@

$(BUILD_DIR)/assets/%.bin.inc.c: assets/%.bin
$(BUILD_DIR)/assets/%.bin.inc.c: $(EXTRACTED_DIR)/assets/%.bin
$(ZAPD) bblb -eh -i $< -o $@

$(BUILD_DIR)/assets/%.jpg.inc.c: assets/%.jpg
$(BUILD_DIR)/assets/%.jpg.inc.c: $(EXTRACTED_DIR)/assets/%.jpg
$(ZAPD) bren -eh -i $< -o $@

-include $(DEP_FILES)
Expand Down
7 changes: 0 additions & 7 deletions assets/.gitignore

This file was deleted.

14 changes: 7 additions & 7 deletions assets/xml/code/fbdemo_circle.xml
Original file line number Diff line number Diff line change
@@ -1,13 +1,13 @@
<Root>
<File Name="code" OutName="z_fbdemo_circle" RangeStart="0x10ED48" RangeEnd="0x10FF68">
<Texture Name="sTransCircleNormalTex" OutName="trans_circle_normal" Format="i8" Width="16" Height="64" Offset="0x10ED48"/>
<Texture Name="sTransCircleWaveTex" OutName="trans_circle_wave" Format="i8" Width="16" Height="64" Offset="0x10F148"/>
<Texture Name="sTransCircleRippleTex" OutName="trans_circle_ripple" Format="i8" Width="16" Height="64" Offset="0x10F548"/>
<Texture Name="sTransCircleStarburstTex" OutName="trans_circle_starburst" Format="i8" Width="16" Height="64" Offset="0x10F948"/>
<Array Name="sTransCircleVtx" Count="34" Offset="0x10FD48">
<File Name="code" OutName="z_fbdemo_circle">
<Texture Name="sTransCircleNormalTex" OutName="trans_circle_normal" Format="i8" Width="16" Height="64" Offset="0x0"/>
<Texture Name="sTransCircleWaveTex" OutName="trans_circle_wave" Format="i8" Width="16" Height="64" Offset="0x400"/>
<Texture Name="sTransCircleRippleTex" OutName="trans_circle_ripple" Format="i8" Width="16" Height="64" Offset="0x800"/>
<Texture Name="sTransCircleStarburstTex" OutName="trans_circle_starburst" Format="i8" Width="16" Height="64" Offset="0xC00"/>
<Array Name="sTransCircleVtx" Count="34" Offset="0x1000">
<Vtx/>
</Array>
<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
<!--<DList Name="sTransCircleDL" Offset="0x10FF68"/>-->
<!--<DList Name="sTransCircleDL" Offset="0x1220"/>-->
</File>
</Root>
6 changes: 3 additions & 3 deletions assets/xml/code/fbdemo_triforce.xml
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
<Root>
<File Name="code" OutName="z_fbdemo_triforce" RangeStart="0x10E1D0" RangeEnd="0x10E2A0">
<DList Name="sTransTriforceDL" Offset="0x10E1D0"/>
<Array Name="sTransTriforceVtx" Count="10" Offset="0x10E200">
<File Name="code" OutName="z_fbdemo_triforce">
<DList Name="sTransTriforceDL" Offset="0x0"/>
<Array Name="sTransTriforceVtx" Count="10" Offset="0x30">
<Vtx/>
</Array>
</File>
Expand Down
8 changes: 4 additions & 4 deletions assets/xml/code/fbdemo_wipe1.xml
Original file line number Diff line number Diff line change
@@ -1,10 +1,10 @@
<Root>
<File Name="code" OutName="z_fbdemo_wipe1" RangeStart="0x10E2A0" RangeEnd="0x10EC30">
<Array Name="sTransWipeVtx" Count="25" Offset="0x10E2A0">
<File Name="code" OutName="z_fbdemo_wipe1">
<Array Name="sTransWipeVtx" Count="25" Offset="0x0">
<Vtx/>
</Array>
<Texture Name="sTransWipeTex" OutName="trans_wipe" Format="i4" Width="64" Height="64" Offset="0x10E430"/>
<Texture Name="sTransWipeTex" OutName="trans_wipe" Format="i4" Width="64" Height="64" Offset="0x190"/>
<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
<!-- <DList Name="sTransWipeDL" Offset="0x10EC30"/> -->
<!-- <DList Name="sTransWipeDL" Offset="0x990"/> -->
</File>
</Root>
30 changes: 14 additions & 16 deletions assets/xml/objects/object_mag.xml
Original file line number Diff line number Diff line change
Expand Up @@ -3,21 +3,19 @@
<Texture Name="gTitleZeldaShieldLogoMQTex" OutName="title_zelda_shield_logo_mq" Format="rgba32" Width="160" Height="160" Offset="0x0"/>
<Texture Name="gTitleCopyright19982002Tex" OutName="title_copyright_19982002" Format="ia8" Width="160" Height="16" Offset="0x19000"/>
<Texture Name="gTitleCopyright19982003Tex" OutName="title_copyright_19982003" Format="ia8" Width="160" Height="16" Offset="0x19A00"/>
<Texture Name="gTitleMasterQuestSubtitleTex" OutName="title_master_quest_subtitle" Format="rgba32" Width="128" Height="32" Offset="0x1A400"/>
<Texture Name="gTitleEffectMask00Tex" OutName="title_effect_mask_0_0" Format="i4" Width="64" Height="64" Offset="0x20000"/>
<Texture Name="gTitleEffectMask01Tex" OutName="title_effect_mask_0_1" Format="i4" Width="64" Height="64" Offset="0x20800"/>
<Texture Name="gTitleEffectMask02Tex" OutName="title_effect_mask_0_2" Format="i4" Width="64" Height="64" Offset="0x21000"/>
<Texture Name="gTitleEffectMask10Tex" OutName="title_effect_mask_1_0" Format="i4" Width="64" Height="64" Offset="0x21800"/>
<Texture Name="gTitleEffectMask11Tex" OutName="title_effect_mask_1_1" Format="i4" Width="64" Height="64" Offset="0x22000"/>
<Texture Name="gTitleEffectMask12Tex" OutName="title_effect_mask_1_2" Format="i4" Width="64" Height="64" Offset="0x22800"/>
<Texture Name="gTitleEffectMask20Tex" OutName="title_effect_mask_2_0" Format="i4" Width="64" Height="64" Offset="0x23000"/>
<Texture Name="gTitleEffectMask21Tex" OutName="title_effect_mask_2_1" Format="i4" Width="64" Height="64" Offset="0x23800"/>
<Texture Name="gTitleEffectMask22Tex" OutName="title_effect_mask_2_2" Format="i4" Width="64" Height="64" Offset="0x24000"/>
<Texture Name="gTitleFlameEffectTex" OutName="title_flame_effect" Format="i8" Width="32" Height="32" Offset="0x24800"/>
<Texture Name="gTitleTheLegendOfTextTex" OutName="title_the_legend_of_text" Format="i8" Width="72" Height="8" Offset="0x24C00"/>
<Texture Name="gTitleOcarinaOfTimeTMTextTex" OutName="title_ocarina_of_time_tm_text" Format="i8" Width="96" Height="8" Offset="0x24E40"/>
<Texture Name="gTitleUraLogoTex" OutName="title_ura_logo" Format="rgba32" Width="40" Height="40" Offset="0x1E400"/>
<Texture Name="gTitleDiskTex" OutName="title_disk" Format="ia8" Width="48" Height="16" Offset="0x1FD00"/>
<Texture Name="gTitleTitleJPNTex" OutName="title_title_jpn" Format="i8" Width="128" Height="16" Offset="0x25140"/>
<Texture Name="gTitleDiskTex" OutName="title_disk" Format="ia8" Width="48" Height="16" Offset="0x1A400"/>
<Texture Name="gTitleEffectMask00Tex" OutName="title_effect_mask_0_0" Format="i4" Width="64" Height="64" Offset="0x1A700"/>
<Texture Name="gTitleEffectMask01Tex" OutName="title_effect_mask_0_1" Format="i4" Width="64" Height="64" Offset="0x1AF00"/>
<Texture Name="gTitleEffectMask02Tex" OutName="title_effect_mask_0_2" Format="i4" Width="64" Height="64" Offset="0x1B700"/>
<Texture Name="gTitleEffectMask10Tex" OutName="title_effect_mask_1_0" Format="i4" Width="64" Height="64" Offset="0x1BF00"/>
<Texture Name="gTitleEffectMask11Tex" OutName="title_effect_mask_1_1" Format="i4" Width="64" Height="64" Offset="0x1C700"/>
<Texture Name="gTitleEffectMask12Tex" OutName="title_effect_mask_1_2" Format="i4" Width="64" Height="64" Offset="0x1CF00"/>
<Texture Name="gTitleEffectMask20Tex" OutName="title_effect_mask_2_0" Format="i4" Width="64" Height="64" Offset="0x1D700"/>
<Texture Name="gTitleEffectMask21Tex" OutName="title_effect_mask_2_1" Format="i4" Width="64" Height="64" Offset="0x1DF00"/>
<Texture Name="gTitleEffectMask22Tex" OutName="title_effect_mask_2_2" Format="i4" Width="64" Height="64" Offset="0x1E700"/>
<Texture Name="gTitleFlameEffectTex" OutName="title_flame_effect" Format="i8" Width="32" Height="32" Offset="0x1EF00"/>
<Texture Name="gTitleTheLegendOfTextTex" OutName="title_the_legend_of_text" Format="i8" Width="72" Height="8" Offset="0x1F300"/>
<Texture Name="gTitleOcarinaOfTimeTMTextTex" OutName="title_ocarina_of_time_tm_text" Format="i8" Width="96" Height="8" Offset="0x1F540"/>
<Texture Name="gTitleTitleJPNTex" OutName="title_title_jpn" Format="i8" Width="128" Height="16" Offset="0x1F840"/>
</File>
</Root>
23 changes: 23 additions & 0 deletions assets/xml/objects/object_mag_mq.xml
Original file line number Diff line number Diff line change
@@ -0,0 +1,23 @@
<Root>
<File Name="object_mag" Segment="6">
<Texture Name="gTitleZeldaShieldLogoMQTex" OutName="title_zelda_shield_logo_mq" Format="rgba32" Width="160" Height="160" Offset="0x0"/>
<Texture Name="gTitleCopyright19982002Tex" OutName="title_copyright_19982002" Format="ia8" Width="160" Height="16" Offset="0x19000"/>
<Texture Name="gTitleCopyright19982003Tex" OutName="title_copyright_19982003" Format="ia8" Width="160" Height="16" Offset="0x19A00"/>
<Texture Name="gTitleMasterQuestSubtitleTex" OutName="title_master_quest_subtitle" Format="rgba32" Width="128" Height="32" Offset="0x1A400"/>
<Texture Name="gTitleEffectMask00Tex" OutName="title_effect_mask_0_0" Format="i4" Width="64" Height="64" Offset="0x20000"/>
<Texture Name="gTitleEffectMask01Tex" OutName="title_effect_mask_0_1" Format="i4" Width="64" Height="64" Offset="0x20800"/>
<Texture Name="gTitleEffectMask02Tex" OutName="title_effect_mask_0_2" Format="i4" Width="64" Height="64" Offset="0x21000"/>
<Texture Name="gTitleEffectMask10Tex" OutName="title_effect_mask_1_0" Format="i4" Width="64" Height="64" Offset="0x21800"/>
<Texture Name="gTitleEffectMask11Tex" OutName="title_effect_mask_1_1" Format="i4" Width="64" Height="64" Offset="0x22000"/>
<Texture Name="gTitleEffectMask12Tex" OutName="title_effect_mask_1_2" Format="i4" Width="64" Height="64" Offset="0x22800"/>
<Texture Name="gTitleEffectMask20Tex" OutName="title_effect_mask_2_0" Format="i4" Width="64" Height="64" Offset="0x23000"/>
<Texture Name="gTitleEffectMask21Tex" OutName="title_effect_mask_2_1" Format="i4" Width="64" Height="64" Offset="0x23800"/>
<Texture Name="gTitleEffectMask22Tex" OutName="title_effect_mask_2_2" Format="i4" Width="64" Height="64" Offset="0x24000"/>
<Texture Name="gTitleFlameEffectTex" OutName="title_flame_effect" Format="i8" Width="32" Height="32" Offset="0x24800"/>
<Texture Name="gTitleTheLegendOfTextTex" OutName="title_the_legend_of_text" Format="i8" Width="72" Height="8" Offset="0x24C00"/>
<Texture Name="gTitleOcarinaOfTimeTMTextTex" OutName="title_ocarina_of_time_tm_text" Format="i8" Width="96" Height="8" Offset="0x24E40"/>
<Texture Name="gTitleUraLogoTex" OutName="title_ura_logo" Format="rgba32" Width="40" Height="40" Offset="0x1E400"/>
<Texture Name="gTitleDiskTex" OutName="title_disk" Format="ia8" Width="48" Height="16" Offset="0x1FD00"/>
<Texture Name="gTitleTitleJPNTex" OutName="title_title_jpn" Format="i8" Width="128" Height="16" Offset="0x25140"/>
</File>
</Root>
12 changes: 6 additions & 6 deletions assets/xml/overlays/ovl_Arrow_Fire.xml
Original file line number Diff line number Diff line change
@@ -1,11 +1,11 @@
<Root>
<File Name="ovl_Arrow_Fire" BaseAddress="0x80865d10" RangeStart="0x9D0" RangeEnd="0x1DF0">
<Texture Name="s1Tex" OutName="fire_tex_1" Format="i8" Width="32" Height="64" Offset="0x9D0" Static="On"/>
<Texture Name="s2Tex" OutName="fire_tex_2" Format="i8" Width="32" Height="64" Offset="0x11D0" Static="On"/>
<Array Name="sVtx" Count="43" Offset="0x19D0" Static="On">
<File Name="ovl_Arrow_Fire">
<Texture Name="s1Tex" OutName="fire_tex_1" Format="i8" Width="32" Height="64" Offset="0x0" Static="On"/>
<Texture Name="s2Tex" OutName="fire_tex_2" Format="i8" Width="32" Height="64" Offset="0x800" Static="On"/>
<Array Name="sVtx" Count="43" Offset="0x1000" Static="On">
<Vtx/>
</Array>
<DList Name="sMaterialDL" Offset="0x1C80" Static="On"/>
<DList Name="sModelDL" Offset="0x1D30" Static="On"/>
<DList Name="sMaterialDL" Offset="0x12B0" Static="On"/>
<DList Name="sModelDL" Offset="0x1360" Static="On"/>
</File>
</Root>
12 changes: 6 additions & 6 deletions assets/xml/overlays/ovl_Arrow_Ice.xml
Original file line number Diff line number Diff line change
@@ -1,11 +1,11 @@
<Root>
<File Name="ovl_Arrow_Ice" BaseAddress="0x80867cd0" RangeStart="0x9F0" RangeEnd="0x1E10">
<Texture Name="s1Tex" OutName="ice_tex_1" Format="i8" Width="32" Height="64" Offset="0x9F0" Static="On"/>
<Texture Name="s2Tex" OutName="ice_tex_2" Format="i8" Width="32" Height="64" Offset="0x11F0" Static="On"/>
<Array Name="sVtx" Count="43" Offset="0x19F0" Static="On">
<File Name="ovl_Arrow_Ice">
<Texture Name="s1Tex" OutName="ice_tex_1" Format="i8" Width="32" Height="64" Offset="0x0" Static="On"/>
<Texture Name="s2Tex" OutName="ice_tex_2" Format="i8" Width="32" Height="64" Offset="0x800" Static="On"/>
<Array Name="sVtx" Count="43" Offset="0x1000" Static="On">
<Vtx/>
</Array>
<DList Name="sMaterialDL" Offset="0x1CA0" Static="On"/>
<DList Name="sModelDL" Offset="0x1D50" Static="On"/>
<DList Name="sMaterialDL" Offset="0x12B0" Static="On"/>
<DList Name="sModelDL" Offset="0x1360" Static="On"/>
</File>
</Root>
12 changes: 6 additions & 6 deletions assets/xml/overlays/ovl_Arrow_Light.xml
Original file line number Diff line number Diff line change
@@ -1,11 +1,11 @@
<Root>
<File Name="ovl_Arrow_Light" BaseAddress="0x80869cb0" RangeStart="0xA00" RangeEnd="0x1E20">
<Texture Name="s1Tex" OutName="light_tex_1" Format="i8" Width="32" Height="64" Offset="0xA00" Static="On"/>
<Texture Name="s2Tex" OutName="light_tex_2" Format="i8" Width="32" Height="64" Offset="0x1200" Static="On"/>
<Array Name="sVtx" Count="43" Offset="0x1A00" Static="On">
<File Name="ovl_Arrow_Light">
<Texture Name="s1Tex" OutName="light_tex_1" Format="i8" Width="32" Height="64" Offset="0x0" Static="On"/>
<Texture Name="s2Tex" OutName="light_tex_2" Format="i8" Width="32" Height="64" Offset="0x800" Static="On"/>
<Array Name="sVtx" Count="43" Offset="0x1000" Static="On">
<Vtx/>
</Array>
<DList Name="sMaterialDL" Offset="0x1CB0" Static="On"/>
<DList Name="sModelDL" Offset="0x1D60" Static="On"/>
<DList Name="sMaterialDL" Offset="0x12B0" Static="On"/>
<DList Name="sModelDL" Offset="0x1360" Static="On"/>
</File>
</Root>
Loading