Zong Engine will be built as a better 3D game engine from Hazel Engine.
1. Downloading the repository:
Start by cloning the repository with git clone --recursive https://github.com/zong4/ZongEngine
.
If the repository was cloned non-recursively previously, use git submodule update --init
to clone the necessary submodules.
2. Configuring the dependencies:
- Run the Setup.bat file found in
scripts
folder. This will download the required prerequisites for the project if they are not present yet. - One prerequisite is the Vulkan SDK. If it is not installed, the script will execute the
VulkanSDK.exe
file, and will prompt the user to install the SDK. - After installation, run the Setup.bat file again. If the Vulkan SDK is installed properly, it will then download the Vulkan SDK Debug libraries. (This may take a longer amount of time)
- After downloading and unzipping the files, the Win-GenProjects.bat script file will get executed automatically, which will then generate a Visual Studio solution file for user's usage.
If changes are made, or if you want to regenerate project files, rerun the Win-GenProjects.bat script file found in scripts
folder.
It's on the way.