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OP AP Testing Scenarios
Jordan edited this page May 12, 2024
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15 revisions
NEW LINK: https://github.com/ultraviolet-jordan/testing-scenarios THE REST OF THIS PAGE IS DEPRECATED INFORMATION
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Goals:
- Remove the
p_aprange()
line for ranged/magic every time the trigger runs. -
resetInteraction()
no longer clears walking queue.
Questions:
- When the fuck do you clear walking queue. (What are the conditions).
Obervations:
-
opheld
clears interactions. -
invbutton
does not clear interactions. - the draynor tree npc scenario, you still have walking queued.
- Cancels your interaction.
- As you can see, actually equipping or not will cancel the interaction.
- You will continue walking to your destination even though you no longer have an active interaction.
- Does not cancel your interaction.
- Converts your interaction from ap to op.
- You keep your current interaction unlike equipping.
- If you are map blocked from a loc and do not reach your destination.
- However if you are npc blocked and do not reach your destination, there is no message.
- You will always turn to your clicked loc or obj even if you don't reach.
- Even clicking a loc then clicking an npc.
- When you are trying to walk the same time an npc hits you, you should not retaliate and you should move to your destination.
- The area around the drawers is blocked. 225: osrs: