Skip to content

OP AP Testing Scenarios

Jordan edited this page May 12, 2024 · 15 revisions

NEW LINK: https://github.com/ultraviolet-jordan/testing-scenarios THE REST OF THIS PAGE IS DEPRECATED INFORMATION

==================================================================================================================================================================

Goals:

  • Remove the p_aprange() line for ranged/magic every time the trigger runs.
  • resetInteraction() no longer clears walking queue.

Questions:

  • When the fuck do you clear walking queue. (What are the conditions).

Obervations:

  • opheld clears interactions.
  • invbutton does not clear interactions.
  • the draynor tree npc scenario, you still have walking queued.

Equipping an item

  • Cancels your interaction.

idk 65

  • As you can see, actually equipping or not will cancel the interaction.

idk 66

  • You will continue walking to your destination even though you no longer have an active interaction.

idk 68 idk 78

Unequipping an item

  • Does not cancel your interaction.
  • Converts your interaction from ap to op.

idk 67

  • You keep your current interaction unlike equipping.

idk 69 idk 77 idk 79

Loc/Obj

  • If you are map blocked from a loc and do not reach your destination.
  • However if you are npc blocked and do not reach your destination, there is no message.

idk 70 idk 74

  • You will always turn to your clicked loc or obj even if you don't reach.

idk 71 idk 72

  • Even clicking a loc then clicking an npc.

idk 73 idk 75 idk 76

idk 80 idk 83 idk 84

  • When you are trying to walk the same time an npc hits you, you should not retaliate and you should move to your destination. idk 86

idk 34

  • The area around the drawers is blocked. 225: image osrs: image idk 90 idk 100 idk 101