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Runescape Patch History

tannerdino edited this page Jul 22, 2024 · 2 revisions
Starting Rev Patched Rev Link Patch Notes Deimplemented
186 194 Jan 7 2004 You can now change the base appearance of your character. Speak to Thessalia in the Varrock clothes shop, or the hairdresser in Falador, pay some money and choose your new style. Expect more characters who can provide more makeover options in future updates. No
186 194 Jan 7 2004 Your character can now run which makes you move twice as fast. To run choose the option in the new 'player options' menu. Alternatively just hold down 'control' on your keyboard when you click to walk. No
186 194 Jan 7 2004 Before your character would always turn to attack a monster who was attacking. Now however you can turn the auto retaliate option off. This means you can continue mining and ignore the insignificant spider that is under the delusion that it can eat you. Also useful if you are a mage and don't want your character to chase after someone with melee combat. No
186 194 Jan 7 2004 The new 'player options' menu contains several buttons to make your character perform all sorts of actions: clapping, waving, bowing and many more. No
186 194 Jan 7 2004 Ice gloves were tradeable No
186 194 Jan 7 2004 Water strike had an incorrect rune requirement No
186 194 Jan 7 2004 When players switched fishing style their animation wouldn't change No
186 194 Jan 7 2004 The plain staff had the wrong stats No
186 194 Jan 7 2004 Sometimes casting combat spells wouldn't work No
186 194 Jan 7 2004 The Ernest the chicken quest didn't light up yellow when it was started No
186 194 Jan 7 2004 Perfect gold and perfect gold ore were tradeable No
186 194 Jan 7 2004 The recast spell option didn't work on players who were eating No
186 194 Jan 7 2004 Imps could still teleport during the time they were dying No
186 194 Jan 7 2004 Melzar the Mad sometimes hit stupidly hard No
186 194 Jan 7 2004 Demons died very easily No
186 194 Jan 21 2004 New to Runscape 2 - just east of Hemenster comes the Rangers' Guild, complete with new shops, a training area and an archery target mini game. No
186 194 Jan 21 2004 We have now uploaded the Hero's quest, Tribal totem , the fishing competition and the trawler mini game. No
186 194 Jan 21 2004 We have started to add various sound effects to the game, expect more to be added over time as well as some adjustments to the ones we have already added. No
186 194 Jan 21 2004 For those who want their skin colour and gender changing - the make over mage has now been added to the game. No
186 194 Jan 21 2004 The Ardougne thieving market stalls are uploaded No
186 194 Jan 21 2004 The nature rune island in the wilderness only had 1 nature rune per stack No
186 194 Jan 21 2004 One stack of nature runes couldn't be telegrabbed No
186 194 Jan 21 2004 The dramen staff seemed to be a warhammer No
186 194 Jan 21 2004 If a player was holding one stackable weapon and they poisoned it they would get 5 poisoned weapons No
186 194 Jan 21 2004 Putting items on tables could sometimes cause them to become stuck No
186 194 Feb 2 2004 asking how you are doing in the archery competition when you are on zero points crashed this game No
186 194 Feb 2 2004 If players shot archery targets from the wrong spot they could shoot the target indefinitely No
186 194 Feb 2 2004 Protect from missiles didn't work on some ranged NPCs No
186 194 Feb 2 2004 Equipped throwing axes appeared to float next to characters when they were walking No
186 194 Feb 2 2004 Shrimps and Sardines caught on the trawler - were already cooked No
186 194 Feb 2 2004 Trading was a left click option on players No
186 194 Feb 2 2004 The level requirements on the monkey bars were wrong No
186 194 Feb 2 2004 The legends guild guards misinformed you about quests you needed to complete No
186 194 Feb 2 2004 You could swim around on land when teleporting from the sunk trawler to Lumbirdge No
186 194 Feb 2 2004 Some fences to the south of Ardougne had a climb option which did nothing No
186 194 Feb 2 2004 The fishing competition became uncompletable on some servers No
186 194 Feb 2 2004 NPCs would leave combat to tell another player to stop stealing from a stall No
186 194 Feb 2 2004 The necromancer's summoned zombies weren't attacking players No
186 194 Feb 2 2004 Trading with a player when your inventory was too full caused objects to fall on the ground No
186 194 Feb 10 2004 We have added the following quests: Treevillage, Scorpion Catcher, Digsite, Sheep Herder No
186 194 Feb 10 2004 We have added the rest of the wilderness including the mage arena and the wilderness agility course. No
186 194 Feb 10 2004 You can now craft cosmic runes, nature runes and chaos runes. If you can find the rare talismans to do so. No
186 194 Feb 10 2004 We added some fun new features to the Seers Village party hall. No
186 194 Feb 10 2004 We have sped up the following aspects of game play: Eating food, Drinking potions, Death animations No
186 194 Feb 10 2004 If you dropped your fishing equipment your fishing animation would continue anyway No
186 194 Feb 10 2004 When putting dwarf weed into a vial you were told you were adding Tarromin No
186 194 Feb 10 2004 You couldn't open the chests in Ardougne castle No
186 194 Feb 10 2004 The crafting xp quest reward for murder mystery was too high No
186 194 Feb 10 2004 There were some none stackable coins in Varrock bank vault No
186 194 Feb 10 2004 Once players had completed the grand tree quest they couldn't access the area under the tree No
186 194 Feb 10 2004 You could get a negative weight bonus from boots of lightness without wearing them No
186 194 Feb 10 2004 Various quest items were tradeable when they weren't meant to be No
186 194 Feb 10 2004 Finishing the watch tower quest didn't work properly No
186 194 Feb 10 2004 You could only fish when you were right next to the fishing spot No
186 194 Feb 10 2004 The unholy symbol of Zamorak didn't have any stats bonuses No
186 194 Feb 10 2004 The Ardougne teleport used up 3 water runes instead of 2 No
186 194 Feb 10 2004 You could walk in mid air by going up a ladder from the wrong side in Ardougne windmill No
186 194 Feb 10 2004 The doors under the waterfall were called waterfall_ledge_door_right and waterfall_ledge_door_left No
186 194 Feb 10 2004 The climbing shortcut out of Yanille didn't work properly No
186 194 Feb 10 2004 Cannons and cannonballs were untradeable No
186 194 Feb 10 2004 The agility areas were not giving enough xp No
186 194 Feb 10 2004 The make over mage caused you to lose your beard when changing your skin colour No
186 194 Feb 10 2004 There was a copy of brother Cedric wandering the Khazard battlefield No
186 194 Feb 10 2004 It was possible to attack fishing spots with magic No
186 194 Feb 10 2004 Your character would only attempt to get rune essence once, but would continue the mining animation anyway No
186 194 Feb 10 2004 If you put a cat on a table it would appear as just a head No
186 194 Feb 10 2004 Teleporting to the rune essence from the magic guild took you back to the wizards tower No
186 194 Feb 10 2004 You could not get out the southwest entrance of Ardougne Zoo No
186 194 Feb 10 2004 Routefinding around end of bridges No
186 194 Feb 10 2004 Bug with players sometimes going invisible after a reconnect No
186 194 Feb 10 2004 Several bugs which stopped some scenary animations working properly No
186 194 Feb 10 2004 Tower guards dropped big bones No
186 194 Feb 10 2004 Monks friend quest did not go green when completed No
186 194 Feb 10 2004 You could get 200 worms at once when pickpocketing gnomes No
186 194 Feb 10 2004 With many agility pipes, you were told were already being used whenever you tried to go through them. No
186 194 Feb 10 2004 Your character would only attempt to get shark or lobster once, but would continue the fishing animation anyway No
186 194 Feb 10 2004 Today we launched a new improved 'bank note' system instead. Which still takes all the tediousness out of using certs and doesn't cause horrible crowding problems. No
186 194 Feb 17 2004 Player routefinding has been greatly improved. If you click to attack a monster your player will get to it much more easily instead of walking into fences and furniture. No
186 194 Feb 17 2004 Most of the npcs in the game no longer block movement. No
186 194 Feb 17 2004 We have added the shilo village quest. No
186 194 Feb 17 2004 We have made some changes and improvements to the trawler game. No
186 194 Feb 17 2004 Working as team now works better on the Runescape trawler game, fixing the nets, bailing and plugging leaks all now help everyone on the trawler. No
186 194 Feb 17 2004 We have changed around which areas in the wilderness are now multicombat - multicombat now mostly affects areas in the east of the wilderness rather than the west. No
186 194 Feb 17 2004 The pickaxes are now wieldable and can be used as weapons. No
186 194 Feb 17 2004 You can now use a tinderbox on logs in your inventory and you will automatically drop them and light a fire. No
186 194 Feb 17 2004 Spears have now been improved to be a good all around melee weapon which is useful for those wishing to train using the controlled combat style. No
186 194 Feb 17 2004 Maces now have a small prayer bonus, making them more useful for people who want to specialize as a cleric. No
186 194 Feb 17 2004 The temple of Ikov quest wouldn't work if you bought Winelda limpwurt roots before she had asked for them No
186 194 Feb 17 2004 You couldn't enter the chaos, cosmic and nature rune temples No
186 194 Feb 17 2004 Experience rewards were wrong on various quests No
186 194 Feb 17 2004 Players could get stuck in the sewers when using the hazeel cult raft No
186 194 Feb 17 2004 If you were typing a message to a friend and the friend logged out before you finished, the message would be sent to the next person on your list No
186 194 Feb 17 2004 Salarin the twisted only had 20 hitpoints No
186 194 Feb 17 2004 It was impossible for 1 in 16 players to be able to find a Daconia rock in the grand tree quest No
186 194 Feb 17 2004 The gnome agility course and wilderness agility courses were not giving the correct bonuses No
186 194 Feb 17 2004 You could sell runes to the magic guild shop for more than you bought them No
186 194 Feb 17 2004 The Flames of Zamorak couldn't be cast outside the arena unless Claws of Guthix was learned first No
186 194 Feb 17 2004 You could not get to Sir Galahads house round the north side of McGrubors wood No
186 194 Feb 17 2004 Willow and Oak woodcutting both gave the same xp No
186 194 Feb 17 2004 The 'poison chalice' drink did nothing No
186 194 Feb 17 2004 Tower guards didn't fight back No
186 194 Feb 17 2004 If you lost the distilator in the biohazard quest you couldn't get a new one No
186 194 Feb 17 2004 There were lava eel fishing spots in the wilderness No
186 194 Feb 17 2004 The dwarf cannon blocked players movements No
186 194 Feb 25 2004 As the new combat system gives different advantages to using different sorts of weapons, we have added a dragon dagger to the lost city market and a dragon mace to the heros guild shop. No
186 194 Feb 25 2004 We have also added a map object to the lumbridge general store, so that you can see where your character is located when in Asgarnia or Misthalin. No
186 194 Feb 25 2004 Talking to one of the ogre guards allowed you to restart the watchtower quest No
186 194 Feb 25 2004 Clicking outside of a message box caused players to not get their objects from the casket No
186 194 Feb 25 2004 Players could destroy other peoples cannons by setting up their own cannon in the same place No
186 194 Feb 25 2004 Players who lost their scroll from the watchtower quest before using it couldn't get a replacement No
186 194 Feb 25 2004 Some players couldn't get a Daconia rock in the grand tree quest No
186 194 Feb 25 2004 Some ogres dropped small bones No
186 194 Feb 25 2004 The dig option was removed from the spade making pirates treasure uncompletable No
186 194 Feb 25 2004 The pickaxes didn't have level requirements to wield No
186 194 Feb 25 2004 You could could continually drop copies Anna in a barrel to get a whole crowd of Annas No
186 194 Feb 25 2004 The stats on the dragon battle axe were lower than intended, making it a worse weapon than the dragon long sword No
186 194 Mar 3 2004 We have improved the autocast mode on the staffs, so you if you are attacked while in the correct combat mode you will automatically retaliate with magic. No
186 194 Mar 3 2004 You can now fletch Opal Bolt tips and attach them to crossbow bolts. No
186 194 Mar 3 2004 You can now buy Barb Bolt tips from the ranging guild using tickets and attach them to crossbow bolts. No
186 194 Mar 3 2004 You could be trapped in the rat area of the clock tower by other people pulling the levers. No
186 194 Mar 3 2004 Catherby and Lumbridge general stores were sharing their stock. No
186 194 Mar 3 2004 The gallows from the Shilo village had disapeared. No
186 194 Mar 3 2004 All gloves were the same colour when worn by female characters. No
186 194 Mar 3 2004 The parts of the dragon slayer quest after the boat journey had stopped working. No
186 194 Mar 3 2004 If you died before getting steel gauntlets turned into magic/ cooking / gold gaunts you couldn't get a replacement. No
186 194 Mar 3 2004 Finally, as we are trying to get the game closer to its finished state, the Lumbridge teleport is no longer free to cast. No
186 194 Mar 9 2004 The legends guild quest is online No
186 194 Mar 9 2004 We have temporarily added a character for the duration of the beta called Erasmus who is northeast of Lumbridge castle. Speak to him and he will allow you to restart the Legends quest as well as the dragon slayer and Shilo village quests, so that you can test them. No
186 194 Mar 9 2004 We have made it so you can combine your half drunk potions into 1 vial. No
186 194 Mar 9 2004 We have greatly improved the timing of the sound effects. No
186 194 Mar 9 2004 We have greatly improved the following option, so your friend who is following doesn't get stuck behind fences and also doesn't tend to spend so much time walking sideways. No
186 194 Mar 9 2004 Route finding to npcs has also been futher improved. No
186 194 Mar 9 2004 Lighting different kinds of logs gives different amounts of firemaking xp. No
186 194 Mar 9 2004 Some connection lost issues people were suffering in the jungle. No
186 194 Mar 9 2004 The weaken spell was telling players their foes already had weakened attack rather than strength. No
186 194 Mar 9 2004 The curse spell was telling players their foes already had weakened strength rather than attack. No
186 194 Mar 9 2004 Making opal bolt tips gave the wrong message. No
186 194 Mar 9 2004 The combat icons for the pickaxe were wrong. No
186 194 Mar 9 2004 Gaining a level restored your stats. No
186 194 Mar 9 2004 A problem with players sometimes being drawn with the wrong appearance after a load/lost-connection. No
186 194 Mar 9 2004 Fishing spots sometimes got stuck on each other out at sea. No
186 194 Mar 9 2004 Players could get stuck in Melzars maze if they had coloured keys in their banks. No
186 194 Mar 9 2004 Talking to Npcs next to a diagonal wall didn't work. No
186 194 Mar 9 2004 The strike spells weren't working properly against Salarin the Twisted. No
186 194 Mar 9 2004 You could skip the part of the observatory quest where you received the quest reward. No
186 194 Mar 9 2004 Players could ask to join the Monastery even though they had already joined. No
186 194 Mar 9 2004 You could not get through the West Ardougne doors after completing Biohazard. No
186 194 Mar 15 2004 Runescape 2 now has a music player in addtion to the default music for each area. In the bottom right corner of the game screen select the musical note to use the music interface. No
186 194 Mar 15 2004 Anti FireBreath potion. This is a new potion for use when fighting dragons. It requires level 69 herblaw, a blue dragon scale and a Cadantine herb. Using a combination of the anti dragon breath shield, the protection from melee prayer and this potion means you will not be taking any damage from dragons (except the king black dragon) No
186 194 Mar 15 2004 When you gain a level there is now a visible animation so other players can see you just got a level. No
186 194 Mar 15 2004 Various of the inventory graphics have been improved, most notably the worn versions of the halloween mask and the capes. No
186 194 Mar 15 2004 Mithril seeds can now be planted to grow flowers which you can pick, and give as presents. The flowers are random colours, some colours are rarer than others. No
186 194 Mar 15 2004 The legends guild sold the wrong half of the dragon square shield No
186 194 Mar 15 2004 It was possible to walk on some areas of water near Karamja No
186 194 Mar 15 2004 Some players doing the Legends quest could not get Yommi tree seeds No
186 194 Mar 15 2004 It was not possible to get into the Kharazi jungle once you had completed the legends quest No
186 194 Mar 15 2004 The mulicannon quest was going back to yellow on peoples quests list when they purchased cannons No
186 194 Mar 15 2004 It was possible to restart the digsite quest after you had completed it. No
186 194 Mar 15 2004 The training dummies in King Lathas's training area did nothing No
186 194 Mar 15 2004 It was possible to walk on the water at the fishing guild No
186 194 Mar 15 2004 Casting hold spells didn't work on characters who were moving by following another character No
186 194 Mar 15 2004 It was possible to skip the character appearance screen and as a result your character became a bearded lady No
186 194 Mar 15 2004 You could die by drinking the potion of Zamorak on low hitpoints No
186 194 Mar 15 2004 The potion of Zamorak didn't give any boost to prayer No
186 194 Mar 15 2004 The fishing spots south of Rimmington spent most the time out at sea where they then couldn't be fished No
186 194 Mar 15 2004 You could swap a cat for death runes, log out, log back in and you would get your cat back No
186 194 Mar 15 2004 When you were given a gnome ball by the referee it still told you that you had the weapon stats from the weapon you had been wielding beforehand. No
186 194 Mar 15 2004 Unlike the other gems mining diamonds did not give a message to say you had just mined a diamond No
186 204 Mar 17 2004 There was an area in the deep wilderness which didn't count as the wilderness No
186 204 Mar 17 2004 You could walk out into mid air from the tree gnome stronghold No
186 204 Mar 17 2004 Some fishing spots got stuck where you couldn't fish them on Karamja No
186 204 Mar 17 2004 You could walk out into mid air from the tree gnome stronghold No
186 204 Mar 17 2004 Some fishing spots got stuck where you couldn't fish them on Karamja No
186 204 Mar 17 2004 Monk's of Zamorak wouldn't stop you getting the wine of Zamorak No
186 204 Mar 17 2004 It was possible to get stuck on the trawler No
186 204 Mar 17 2004 It was possible to repeatedly do the shield of Arrav quest. No
186 204 Mar 17 2004 It was possible to repeatedly finish the waterfall quest No
186 204 Mar 22 2004 The banks now work the same for free users who used to have members as they did in rs1 - ie if your bank is too full you can still bank things if you already have other copies them in your bank. No
186 204 Mar 22 2004 This all breaks down somewhat if mages are effective in rune armour and mages end up beating everyone, hence we are increasing the minuses to magic stats on armour, so they tend to pk in robes. No
186 204 Mar 22 2004 The 'player killing triangle' just didn't work on free servers because there was no ranging equipment. We have therefore increased the amount of ranging equipment on free servers. We are giving them arrows up to steel, bows up to the oak long bow and armour up to green dragonhide. (dragonhide is extremely useful for rangers against mages because of its magic defense) This equipment will be available to free users in shops and from monster drops. (fletching will stay a members only skill). The dragonhide body can be bought from Oziach. No
186 204 Mar 22 2004 The current dragonhide armour has become green dragonhide and we have created blue dragonhide, red dragonhide and black dragonhide for members. No
186 204 Mar 22 2004 Expect monsters to now be dropping better javelins, arrows, throwing darts and knives. No
186 204 Mar 22 2004 Magic defence now uses some of your defence stat and some of your magic stat No
186 204 Mar 22 2004 The magic guild doors could become normal doors that anyone could get through. No
186 204 Mar 22 2004 Sometimes npcs would not be facing you when they were fighting you. No
186 204 Mar 22 2004 The screen would jump when characters walked onto bridges. No
186 204 Mar 22 2004 You could restart the restless ghost quest. No
186 204 Mar 22 2004 The Al Kharid palace balcony was invisible in low detail mode. No
186 204 Mar 22 2004 It was possible to restart the Shield of Arrav quest. No
186 204 Mar 22 2004 Selling cats to civilians also sold all other cats and kittens in your inventory. No
186 204 Mar 22 2004 Free users couldn't smith gold. No
186 204 Mar 22 2004 Free users couldn't make holy symbols. No
186 204 Mar 22 2004 You could walk on the lava under Crandor. No
186 204 Mar 22 2004 Some quests gave slightly different quest points compared to Runescape 1. No
186 204 Mar 22 2004 You could catch Bass at too low a fishing level. No
186 204 Mar 22 2004 You could hit very quickly when wielding a gnomeball. No
186 204 Mar 22 2004 Some people were killing the dragon and not completing the dragon slayer quest. No
186 204 Mar 22 2004 Shadow warriors equipment drops were wrong. No
186 204 Mar 23 2004 The mine near the mage arena was missing No
186 204 Mar 23 2004 Soldiers and watchmen had no feet No
186 204 Mar 23 2004 The silver stall shrank when you stole silver from it No
186 204 Mar 23 2004 Objects found in the legends guild barrel room appeared floating No
186 204 Mar 23 2004 The southeast corner of Varrock was members only No
186 204 Mar 23 2004 Players got an odd message when going through the crandor island secret door No
186 204 Mar 25 2004 We have added duelling for members to Runescape 2! No
186 204 Mar 25 2004 Now when you are caught thieving the npc gives a small set amount of damage and then stops fighting you. You are left stunned for a few seconds during which time you can't move or do more pickpocketing. After that you can continue to pickpocket the npc as before. No
186 204 Mar 25 2004 If you entered the rune essence from a p2p area then tried to leave on f2p server you got stuck. No
186 204 Mar 25 2004 You could smith studs on free servers. No
186 204 Mar 25 2004 Crafting xp for some dragonhide items which required muliple pieces of leather was too low. No
186 204 Mar 25 2004 You could lose ownership of your kitten by logging out while fishing. No
186 204 Mar 25 2004 One of the characters in the observatory quest would give you a half full jug of wine. No
186 204 Mar 25 2004 The shilo village bridge didn't show up on low detail mode. No
186 204 Mar 27 2004 Sometimes killing certain quest npcs didn't advance you in a quest like it should. No
186 204 Mar 27 2004 Crossbows changed colour to match your hair No
186 204 Apr 1 2004 Agility obstacles were doing to much damage when you failed them No
186 204 Apr 1 2004 Some of the obstacles in the wilderness agility course were impossible to fall off at higher levels No
186 204 Apr 1 2004 The boots of lightness made you lighter on free servers No
186 204 Apr 1 2004 Plate skirts had different defence stats to plate legs No
186 204 Apr 1 2004 Some walls near doors and gates could be walked through No
186 204 Apr 1 2004 The right click trade option at the cookery shop opened a fishing shop No
186 204 Apr 1 2004 Players didn't drop bones when they died No
186 204 Apr 1 2004 Unfinished Irit potions looked like vials of water No
186 204 Apr 1 2004 Having a full inventory when you won a duelling stake meant you left your stake in the arena No
186 204 Apr 6 2004 Some of you are already coming across a new random event in RuneScape, the Tangle Vine! If you find yourself in the midst of one of these strange plants, which can quickly grow across the floor, then do not panic. The vines will only harm you if they sense you moving, stay still and they will disappear after about 30 seconds with no harm done. The Tangle Vine is a very greedy plant, and it will attack both players and monsters in it's search for food. No
194 204 Mar 17 2004 Unlocked tunes on the music player were relocking themselves No
204 204 Mar 23 2004 Steel arrows could not be used on the free servers No
204 204 Mar 23 2004 The Rangers' guild tanner wouldn't make the new dragon leather colours No
204 204 Apr 1 2004 The duel arena music was not unlocking properly on the juke box No
186 216 Apr 15 2004 Today we have released the massive and extremely sinister Underground Pass quest. No
186 218 Apr 20 2004 Members may now enchant your rings. Just use the enchanting spells which you used on your amulets to give your rings the following exciting new abilities. No
186 218 Apr 20 2004 Many players commented that stringing bows gave less than half the xp that it did in Runescape classic. We have now changed this so stringing bows now gives the same xp that it used to. No
186 218 Apr 20 2004 We have also put in the warning to players when entering the Wilderness No
186 222 May 5 2004 As promised we have now increased the size of your bank accounts. We have increased the size of both free and members banks by 25%. So free users get another 12 slots and members get another 48. No
186 222 May 5 2004 Today we have released treasure trails into RuneScape. Various npcs on members servers will now ocassionaly drop random clues. No
186 222 May 5 2004 Various players have pointed out to us the spawn rate of certain herblaw ingredients had slowed down. So we have sped them up. You should be able to get your snape grass, white berries and jangerberries nice and quickly. No
186 223 May 10 2004 People were commenting that the fire giants under the waterfall were getting overcrowded; they will be happy to know the giants have now increased in numbers there. No
204 223 May 10 2004 Rangers now get arrows back from duels. Previously when a duel ended a ranger would be teleported out, leaving all the arrows they had fired on the ground. Now they get the arrows put back in their inventory at the end instead. No
204 223 May 10 2004 Flower power - Duelists must fight each other wielding flowers. No
204 223 May 10 2004 No Jewellery - Have a duel where you can't use amulets or rings. No
186 225 May 18 2004 Find out if you have what it takes in our new Big Chompy Bird Hunting Quest! No
186 236 June 2 2004 Elemental Workshop Quest No
204 236 June 2 2004 We have also reduced the amount of time you are stunned for when you are caught thieving which should be good news for the kleptomaniacs amongst us. No
186 240 June 8 2004 Today we updated agility to be much more effective at helping you restore your run energy. The previous effect wasn't very noticable so it's been improved. The same agility level now decreases the restore time by approximately 50% more than it did previously, so should hopefully be a bit more worthwhile now. Yes
186 240 June 8 2004 Fixed a bug with fishing, where the animation didn't always run in the right place, and where large crowds in one place made the fish vanish. No
186 240 June 8 2004 Made random-event npcs appear on top of other players in crowded situations so you don't accidently miss them. Yes
186 240 June 8 2004 Fixed a bug with the chat/friendlist sometimes failing to work reliably if you tried to use them and smith at the same time. No
186 240 June 8 2004 Fixed a bug which caused the client to ocassionally lock up. No
186 240 June 8 2004 Fixed a bug with the welcome screen sometimes displaying the wrong message. No
186 240 June 8 2004 Fixed a bug with the cinematic camera scenes sometimes pointing at the wrong height No
186 240 June 8 2004 Lots of other minor fixes No
186 241 June 14 2004 Today we have introduced some special attacks to a variety of members only weapons. The dragon weapons, excalibur, rune throwing axes and magic bows now all have different special attacks. No
186 241 June 14 2004 The new RuneScape launch inadventantly made it harder to gain resources from these in competative situations (where two or more people are trying to get the resource at once), since only one person could ever get the resource at a time. We have now fixed it back to the old behaviour where if both people are successful at the exact same instant, they will both get the resource. Yes
186 241 June 14 2004 Strange fruit now heals more run energy than it did previously. Yes
222 241 June 14 2004 Two more npc types now drop treasure trail clues; happy hunting! No
186 242 June 21 2004 Fixed several cases where using 2 objects together only worked one way around. (the order objects were clicked in made difference) No
186 242 June 21 2004 Lots of other minor changes and fixes. No
194 242 June 21 2004 Fixed a couple of digsite bugs where it sometimes didn't recognise you had the required items. No
216 242 June 21 2004 Fixed a bug which meant the Iban-staff could be wielded at level 49, despite stating a requirement of 50. Yes
222 242 June 21 2004 Fixed a bug with the treasure trail puzzle-box where it occasionally didn't recognise you had completed it. No
186 244 June 28 2004 If a player or monster is being attacked by multiple opponents, or is taking damage very rapidly, the game will now show multiple damage indicators at once. This makes it much easier to see how much damage is being dealt. Note: the total damage received is the same, it's just shown more clearly now. Yes
186 244 June 28 2004 We've improved the intelligence of the npcs a bit, such that if they are being attacked from beyond the edge of their wander zone, they will run away rather than just standing there stupidly. Yes
186 244 June 28 2004 We've found why the music+sounds sometimes wasn't working when you select the SUN java plugin. We're still working on reaching 100% compatibility, but a few more people should find it works for them now. No
241 244 June 28 2004 We've fixed the bug which meant attacking a player with the dragon-spear special attack didn't give a pk-skull in the wilderness. No
186 245 June 29 2004 Those in search of adventure should make their way to see King Roald in Varrock palace immediately, to set forth on the Priest In Peril quest! No
186 245 June 29 2004 At the bottom of the bank screen you will see 2 new buttons marked 'insert' and 'swap'. No
186 245 June 29 2004 It is now easier to move items a long way across your bank. Now if you drag an item to the top or bottom of the bank window, the window will automatically scroll up or down for you. This makes it much easier to move items several rows at a time. (note: this particular feature has actually been online for about a week now, but wasn't mentioned before so is here for completeness.) No
186 245 July 13 2004 Those ready for the awaiting challenge should prepare themselves for the Nature Spirit quest! No
186 245 July 20 2004 We have now greatly improved the in game quest interface. Clicking on a quest in your quest menu will now bring up a journal recording what has been achieved so far by your character on that quest. As well as giving an interesting record of your characters past glories, we think this will be very useful for people who start a quest and then stop doing it for a little while. This will give them a good reminder on what point they are up to. It will also be very useful when we release the sequels for quests for people to be able to reread the story so far. Yes
225 245 July 20 2004 As some of you will know, once you have finished the Big Chompy Bird Hunting quest you can start to get ranks as a chompybird hunter. This rank is based on the number of the birds you have killed. There is now a hat for each rank of Ogre bowman and upwards. Each hat looks different so other players can see roughly how many chompybirds you have killed. Get your hat by showing the notches on your ogre bow to Rantz. No
186 247 July 27 2004 Brimhaven Agility Arena No
186 247 July 27 2004 2 of the things you can get from your agilty arena tickets are new herbs - Toadflax and Snapdragon. These are the potions associated with those herbs. No
194 247 July 27 2004 Party pete will now periodically clear worthless junk from the drop chest. He will leave anything which he thinks has some value. If there are lots of items in the chest, you now get a greater chance of getting something in a balloon. It is also now cheaper to pull the lever or get the knights to dance. No
186 248 Aug 2 2004 Maze: You might get teleported into a magical maze by some mysterious old man, but don't worry. Find the centre and you'll be released, along with a reward. The quicker you manage it, the bigger your reward! You will then be put back where you came from. No
186 248 Aug 2 2004 Strange Box: If you're given a Strange Box by a mysterious old man, open it and answer the easy question to receive a reward. Be warned though; if you spend too long without opening a box, or get a question wrong, they will start replicating in your inventory, so you will have more boxes to solve. You will only get a reward when you have cleared your inventory of boxes. The only way to remove a box from your inventory is to answer the question. No
186 248 Aug 2 2004 Mime: There's a mystical theatre hidden away which you may get teleported to. (Coincidentally enough, by an old and mysterious man). All you have to do is follow the Mime's performance by repeating his actions and you'll be released back to where you were previously along with a reward. No
186 249 Aug 9 2004 Death Plateau Quest No
186 249 Aug 9 2004 This update introduces the town of Burthorpe and a troll area, which is an area that we have plans to expand in future updates with some quests classed in the experienced quests bracket. No
247 249 Aug 9 2004 We have made some adjustments to the agility arena. More than one person can now go over the low wall at once and it doesn't take as long to use the handholds. No
248 249 Aug 9 2004 Some colourblind people were struggling with the new strange boxes due to them being fairly transparent, therefore they are now no longer transparent. No
186 252 Aug 24 2004 Troll Stronghold Quest No
186 252 Aug 24 2004 You may notice that some npc levels have changed with this update. Due to a bug, certain npcs levels didn't accurately show how strong or weak they really were. Even though you now see a different level when you look at these npcs, most haven't actually changed in difficulty to kill. Yes
186 253 Sept 1 2004 Energy potion No
186 253 Sept 1 2004 Super energy potion No
247 253 Sept 1 2004 We have made it so that the super restore potion now also restores non combat stats (which we expect some people will find useful in the agility arena.) No
186 254 Sept 7 2004 Kalphite Queen No
186 254 Sept 7 2004 Magic potion No
186 255 Sept 14 2004 Tai Bwo Wannai Trio No
186 256 Sept 14 2004 Regicide Quest No
186 257 Sept 27 2004 Skill Guides: Given the popularity of our recent quest journals update, we've now also introduced quick levelup guides for the various skills. Clicking on a skill in your stats menu will now bring up a table of the various advancements you have available to you at each level. We hope these will give you a quick way to check what you are working towards whilst playing. No
186 257 Sept 27 2004 There are now "make five", "make ten" and "make x" right-click options on the following; Spinning wheels, Glass making, Leather crafting, Pottery wheels, Silver crafting, Fletching. No
186 257 Sept 27 2004 Furnaces now have an option to left-click on them, which brings up an interface for you to select the quantity and type of ore you wish to smelt. No
204 257 Sept 27 2004 Examining the scoreboard at the front of the duel arena now shows the results of the last 50 duels on that server. No
254 257 Sept 27 2004 The Kalphite queen has added a new attack to her arsenal. This ferocious creature was only ever intended to be killable by teams of players, thus keeping the dragon chain as a very rare and valuable item, and encouraging people to work together. However, some players were starting to find methods to take her down single handed, so the queen has evolved a new ranged attack; barbed spines, which she may launch at her victims. No
186 260 Oct 5 2004 Eadgars Ruse No
186 261 Oct 14 2004 A lot of the agility areas in the game have been reworked slightly, and we have reduced a lot of the annoying delays, especially on some of the pipes. Agility now works a lot more smoothly in general. No
186 261 Oct 14 2004 Gnomeball has been given a much needed polish. We have gotten rid of the old interface and replaced it with a much more intuitive system. Now you can shoot by just clicking the goal net, pass by clicking on another player or gnomeballer, and tackle is now an option on other gnomeballers too. No
186 261 Oct 14 2004 We have been more generous on the amount of cooking experience given on some of the less popular aspects of cooking. You should find this increase in experience when cooking all pies, cakes, pizza, curry and stew. Yes
245 261 Oct 14 2004 Morytania Expansion? No
261 261 Oct 15 2004 We inadvertantly introduced a bug in the last update with monsters magic defence. We unintentionally changed the way this was calculated, making many npcs more resistant to magic. No
Unknown 468+ Apr 25 2013 An emote has been updated to stop it interfering with your movement. No
Unknown 468+ May 9 2013 A patch of ground near the Observatory no longer pushes you off it. No
Unknown 468+ Oct 3 2013 The dye-mixing animation no longer interferes with players' walk animations. No
Unknown 468+ Oct 10 2013 We've adjusted the animations and code for slicing bananas, breaking certain POH tablets, drying sticks, playing with a rubber chicken and rubbing popular teleportation jewellery to stop these actions interfering with your walk animation or postponing combat damage. No
Unknown 468+ Oct 10 2013 Waydar and Lumdo, in the Monkey Madness quest, have been updated to stop them showing their names as "mm_waydar" and "mm_lumdo" in dialogue boxes. No
186 468+ Mar 21 2013 Talking to cats whilst having a follower was bugged No
186 468+ Apr 4 2013 The cannon ownership system has been improved to be more robust. No
186 468+ Apr 11 2013 Multiple players can now pass through certain Agility obstacles simultaneously. Yes
186 468+ Apr 11 2013 If you cast a second alchemy spell before your last one finishes, it's now queued up. Yes
186 468+ Apr 25 2013 The Grand Tree show-down with the demon now works like a cutscene. Yes
186 468+ May 9 2013 You are no longer locked into the action when smithing at an anvil, so you can walk away at any point, and your run energy will restore while you smith. Yes
186 468+ May 9 2013 Yanni Salika will now sell you another bone key after completing Shilo Village so that you can revisit Rashiliyia's tomb. The key can now be added to the keyring. No
186 468+ May 16 2013 Random events will no longer try to drag you out of Castle Wars on login. No
186 468+ May 23 2013 The 'Bones to Bananas' and 'Bones to Peaches' spells now work on more types of bone, including big bones. No
186 468+ June 13 2013 You can no longer bank Ana in her barrel. No
186 468+ July 11 2013 The dwarf multicannon can now be constructed and reloaded with a single click, instead of requiring you to use items on it repeatedly. Also, its decay warning message has been made more visible. No
186 468+ July 26 2013 The message box has been removed from Shantay's bank chest. Yes
186 468+ July 26 2013 Waterskins can now be refilled at most water sources. Yes
186 468+ Aug 29 2013 The game engine no longer prioritises players' actions based on the IP address from which they are logged in. No
186 468+ Sept 17 2013 The pendant of Armadyl can now be re-obtained from the guardians of Armadyl after completing Temple of Ikov. No
186 468+ Sept 19 2013 Drinking a potion will no longer cause you to pause while walking. Yes
186 468+ Oct 3 2013 The message notifying you that your cannon has decayed no longer appears five minutes too early. No
186 468+ Oct 3 2013 Players can no longer use a gnomeball to interrupt other players' Make-X actions without the gnomeball being thrown. No
186 468+ Oct 17 2013 The anti-fire potion gives a warning message before its effect expires, and another message when it has expired. No
186 468+ Nov 7 2013 When you drop items on death, outside of PvP, the items now appear immediately on the ground, with your tradeable items visible to everybody. No
186 468+ Nov 7 2013 Various gem-crafting animations no longer interfere with your walk animation. No
186 468+ Nov 14 2013 Some Herblore mixing animations have been updated to stop them interfering with your walk animation. No
186 468+ Dec 17 2013 Players no longer consume run energy when following other players if they are both in walk mode. No
186 468+ Dec 17 2013 Routefinding calculations are now performed on the server, not the client, as voted in Poll 2. This especially improves the navigation for players trying to use melee against large monsters, as well as resolving numerous other navigation-related race conditions. No
194 468+ Mar 21 2013 Toggle run is now remembered on logout Yes
204 468+ Nov 7 2013 Antifire potions are now reset in the Duel Arena at the start of a 'no potions' duel. No
222 468+ May 16 2013 The alchemy spells will no longer try to run on sliding puzzle pieces. No
241 468+ Dec 17 2013 The Special Attack button is now more responsive immediately after switching weapons. No
245 468+ July 26 2013 Your bank will now remember your Swap/Insert preference over logout. No
248 468+ July 26 2013 The Maze random event's warnings have been restored to some of its doors to prevent people from going down huge cul-de-sacs. No
249 468+ Aug 9 2013 Dunstan's dialogue has been adjusted to make it clear if you already have spiked boots in your bank during the Death Plateau quest. No
252 468+ May 23 2013 Dunstan will now sell you additional law talismans, provided you have fewer than 5 law talismans and law tiaras in total. No
268 468+ Mar 21 2013 A minor animation bug in the Fremennik Trials quest when playing the lyre has been resolved. No
289 468+ May 31 2013 The bridge in the Hollows can now be crossed with a single click once you have repaired it. No
290 468+ Apr 4 2013 Slayer masters will now check your Defence level is appropriate before assigning creatures which require special equipment that you don’t have the requirements to wear. No
290? 468+ Apr 4 2013 There is no longer an infinite stock of certain slayer items. No
295 468+ May 23 2013 When you have teleported with the ectophial, you will now automatically try to refill it from the Ectofuntus. No
296 468+ May 23 2013 Team capes are now available on the worlds with F2P-style restrictions. No
308 468+ Sept 12 2013 The smoke spells on the Ancient Magicks spellbook no longer try to poison creatures that are immune to poison. No
310 468+ Apr 11 2013 Juna's stone bowl will no longer get permanently stuck in your hand. No
312 468+ June 13 2013 Bob and the other item repairers can now repair all your Barrows kit in a single transaction. No
317 468+ May 9 2013 Empty essence pouches that were being fussy with which types of essence they would accept will take all types once again. No
320 468+ May 23 2013 Magic carpets can now be used while you have a weapon equipped. The 'Travel' option on the merchants now has less dialogue. No
323 468+ May 23 2013 If you put something into a compost bin, you will now automatically continue putting those items into the bin until you run out or the bin becomes full. No
323 468+ Aug 22 2013 Players can now grow more than one spirit tree at a time. Level 91 Farming will be required for two trees, and level 99 for three. No
323 468+ Aug 29 2013 The in-game skillguide for Farming now shows the requirements for planting two and three spirit trees simultaneously. The messages you get on levelling up that skill have been updated too. No
325 468+ June 20 2013 As of this update you can now recharge all your elven teleport crystals in one easy step. Simply find Eluned and she’ll offer you the option to recharge them all in one go (subject to you having the right amount of coinage). No
336 468+ May 31 2013 The rune shop in the TzHaar area now restocks certain runes a bit more slowly due to pricing issues. No
337 468+ May 9 2013 A cutscene in A Tail of Two Cats has been fixed. No
339 468+ May 9 2013 If you log out or disconnect in the TzHaar Fight Cave during a wave, you will now automatically restart that wave when you log back in. No
339 468+ May 16 2013 The Fight Cave will no longer let you run back in immediately after leaving. No
339 468+ Aug 2 2013 You can now win firecapes even if you have one already. These can be exchanged with the Fight Cave attendant for Tokkul should you want that instead. No
347 468+ May 23 2013 Tool leprechauns now stand near their patches rather than wandering so far away. No
347 468+ May 23 2013 Tool leprechauns will now convert your crops to banknotes. Use the items on the leprechaun to make use of this facility. No
347 468+ June 13 2013 The herbalist in Nardah will now combine vials of potions. No
356 468+ Apr 25 2013 Harpie bug swarms will no longer be assigned as a Slayer target unless you have the appropriate Firemaking level. No
363 468+ Apr 25 2013 Farming gardeners will more reliably recognise that fully-grown willow trees can be chopped down. No
363 468+ Aug 22 2013 A gardener in Tai Bwo Wannai Village will protect calquat trees from disease on payment of 8 poison ivy berries. No
365 468+ May 9 2013 Rohak will now sell you another rock cake after completing his section of Recipe for Disaster. No
365 468+ May 9 2013 Your prayer points and other stats are now restored when you leave Castle Wars. No
365 468+ May 16 2013 Combat damage will no longer follow you out of the Culinaromancer's battleground. No
408 468+ May 23 2013 The money in your Miscellania coffers is now protected by your Bank PIN. No
412 468+ May 31 2013 The tablet versions of the 'Bones to Bananas' and 'Bones to Peaches' spells now work on the same kinds of bone as the spellbook versions of those spells. No
412 468+ Aug 15 2013 When you use bones on a player-owned house altar, you will have the option of letting all the other matching bones in your inventory be offered at the altar automatically. No
412 468+ Sept 12 2013 The bank now has 424 slots, a Search button and two 'Deposit-all' buttons, and will remember your 'Withdraw-X' and 'Deposit-X' requests and offer the requested quantities as extra options on each item. No
412 468+ Sept 19 2013 Player-owned house armour stands will no longer overcharge you for repairing Barrows kit. No
412 468+ Nov 14 2013 Player-owned house incense burners can now be refuelled before they go out, provided you have some marrentill. This should help you prevent them expiring while you're in the middle of a batch of bones. No
419 468+ Apr 4 2013 The “ALQ” fairy ring code now works properly and takes you to the Haunted Woods. No
420 468+ Apr 25 2013 The jewelled sceptre no longer teleports players into the Desert Treasure pyramid before they have completed enough of the quest to unlock it. No
421 468+ Sept 19 2013 The Vengeance spells will now reflect damage more reliably when you are on low health. No
422 468+ Sept 19 2013 Enchanted dragonstone bolts will now check correctly for anti-fire potions, prayers and dragonfire shields. No
423 468+ Apr 4 2013 An issue when retrieving the diary pages in the Royal Trouble quest has been fixed. No
423 468+ Apr 4 2013 A problem with Oaknock’s machine has been fixed. No
443 468+ May 23 2013 Ava will now sell you replacement devices or upgrade your existing devices with less dialogue. No
443 468+ July 4 2013 If you present Lanthus with a device from Ava, he will have its ammo-saving effect applied to the capes you wear in that minigame. No
443 468+ Dec 17 2013 The reindeer hat's emote now has a chance to spawn snow. Players may collect snowballs to throw at each other. Additional snow may be found in Varrock market and on Karamja volcano. No
444 468+ May 16 2013 Barbarian Assault will no longer let you carry capes into the waiting room, since you can't wear them in the game anyway. No
458 468+ Aug 15 2013 The 'Humidify' spell can now be used to soften clay. No
459 468+ Apr 4 2013 Hunter implings can now only be caught by one person at a time. No
459 468+ Oct 3 2013 Players with uncharged dragonfire shields should no longer be warned that their dragonfire shield will lose its charges if dropped. No
453 468+ June 6 2013 The molanisk bell will no longer interfere with your walk animation in the Duel Arena. No
462 468+ May 31 2013 The pickaxe animation, used when players mine normal rocks, has been reverted to an older version. No
470 468+ Oct 24 2013 Commander Zilyana is now more vulnerable to the freezing effects of ice spells and the Zamorak godsword. No
470 468+ Oct 24 2013 Monsters in the God Wars dungeon that previously dropped medium-level clues have been upgraded to drop hard clues. No
470 468+ Nov 7 2013 The Accurate combat mode of godswords has been changed from 'Stab' to 'Crush', since godswords have no stab-attack bonus. No
470 468+ Nov 7 2013 Godswords will now pop up a confirmation box when you try to dismantle them. No
470 468+ Nov 7 2013 Monk robes are now counted as Saradomin items in the God Wars Dungeon. No
470 468+ Dec 17 2013 Some of the bodyguards in the God Wars Dungeon have been adjusted to lp them reach players hiding at the sides of their rooms. No
412 487 Mar 21 2013 Toy mice no longer gives 15 agility xp when failing No
364 637 May 31 2013 Canoes can now be used on worlds with F2P-style restrictions. No