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Releases: Delta-Simulations/MSFS-C-17

VDEV.2

04 Nov 18:44
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VDEV.2 Pre-release
Pre-release

Preliminary sound testing

**THIS BUILD IS NOT COMPLETE AND IS HIGHLY UNSTABLE. SUPPORT WILL NOT BE OFFERED **

V4.5

22 Nov 23:47
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V4.5 Pre-release
Pre-release

Minor flight model adjustments
Interior model adjustments
Airdrop animation adjustments

VDEV.1

28 Sep 00:19
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VDEV.1 Pre-release
Pre-release

DEVELOPMENT TESTING - UNSTABLE

V4.4 - SU15 Update

01 Jun 05:55
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External animations now passed across multiplayer with SU15 additions
Engine sounds increased
Aural volume can now be set to zero via MSFS sound settings

V4.3.5

26 Apr 19:22
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V4.3.5 Pre-release
Pre-release
  • Sound volumes further tweaked
  • FBW system switches animated and labels updated for better user understanding
  • Split engine covers and other ground items for better usability
  • Added sounds to engine windmilling from wind
  • Added VERY EARLY version of A/R Capability to the aircraft:
    OPERATION
  • Open UARRSI with buttons on overhead
  • Approach and maintain 20k feet indicated +/- 50 feet
  • Maintain airspeed of 275knots +/- 5 knots
  • Small other bug fixes

V4.3

23 Apr 01:24
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V4.3 Pre-release
Pre-release
  • Reverser Mesh Updated
  • Station markers added down the interior
  • LAICRM Sensors re-made, animated
  • Altitude alerting systems added (PILOT ONLY)
  • MDA Added
  • Decision Height Added
  • Altitude MKR added
  • All alerts added to aural system, HUD cues, ALT bar
  • Added IRCM panel control and test mode (No further improvements planned for IRCM systems)
  • Implemented preliminary FBW Systems
  • Low-speed and flap flight model adjusted for more realistic approaches
  • Adjusted HUD FPV accuracy and backend logic
  • Minor sound changes

V4.2 - PreRelease

18 Apr 07:19
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V4.2 - PreRelease Pre-release
Pre-release
  • Sound Overhaul: New sound recordings, and remixed sound volumes across aircraft
  • Updated crew rest area: Unfinished
  • New engine covers and cone textures, added chocks
  • Overhauled overhead korries
  • Exterior texture overhaul, edited roughness and base colour values to match IRL references
  • Adjusted max wear across variants
  • Engine fan blade overhaul: New models, textures, animations: Engines spin along with wind speed, fan blur textures adjusted
  • Custom loading screens added
  • New "D-Day" Invasion stripe livery added
  • Overhauled wingflex and flap animations on exterior
  • Minor bug fixes

V4.1.5 - Three Year Anniversary Build

14 Mar 21:56
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  • Primer/Factory livery created
  • Parts numbers/identifiers added around the cockpit
  • Small texture changes
  • Updates to several US liveries
  • Gear handle updated
  • Sun visors updated
  • Removed cage ability to standby horizons until further fixes can be made
  • Various model bug fixes
  • Small flight model fixes @Nace420

4.1

03 Mar 23:32
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4.1
  • Re-made EPC Panel to exactly match real aircraft
  • Each breaker is correct to the actual bird
  • Updated Charleston liveries
  • Cockpit seal with external model updated
  • Added warnings to HUD
  • Incorporated flight model updates by @Nace420

4.0

16 Feb 08:47
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4.0

4.0 is a major cockpit overhaul, impacting most of the cockpit geometry and functionality.

Cockpit Geometry Overhauled:
New AFCS Panel
New Pedestal
New Glaresheild
New HUD
Resized cockpit models to better fit reference images
Adjusted to be +/- O.5inches of real life
Interior Cameras re-worked
Hydralic system implemented
Flight control animations revised
Fixed auto throttle issues
Cockpit textures updated
Fixed INOP Trim controls
Wipers made functional
Side panels re-made
Added WoW requirement for flare dispenser
Implemented AFCS Turbulence mode
Expanded front panel korry lights
Updated fire handle emissives
Re-made tillers
Rudder pedals re-made with updated brake animations
Pilot and CoPilot Joysticks hideable