Releases: Delta-Simulations/MSFS-C-17
VDEV.2
Preliminary sound testing
**THIS BUILD IS NOT COMPLETE AND IS HIGHLY UNSTABLE. SUPPORT WILL NOT BE OFFERED **
V4.5
Minor flight model adjustments
Interior model adjustments
Airdrop animation adjustments
VDEV.1
DEVELOPMENT TESTING - UNSTABLE
V4.4 - SU15 Update
External animations now passed across multiplayer with SU15 additions
Engine sounds increased
Aural volume can now be set to zero via MSFS sound settings
V4.3.5
- Sound volumes further tweaked
- FBW system switches animated and labels updated for better user understanding
- Split engine covers and other ground items for better usability
- Added sounds to engine windmilling from wind
- Added VERY EARLY version of A/R Capability to the aircraft:
OPERATION
- Open UARRSI with buttons on overhead
- Approach and maintain 20k feet indicated +/- 50 feet
- Maintain airspeed of 275knots +/- 5 knots
- Small other bug fixes
V4.3
- Reverser Mesh Updated
- Station markers added down the interior
- LAICRM Sensors re-made, animated
- Altitude alerting systems added (PILOT ONLY)
- MDA Added
- Decision Height Added
- Altitude MKR added
- All alerts added to aural system, HUD cues, ALT bar
- Added IRCM panel control and test mode (No further improvements planned for IRCM systems)
- Implemented preliminary FBW Systems
- Low-speed and flap flight model adjusted for more realistic approaches
- Adjusted HUD FPV accuracy and backend logic
- Minor sound changes
V4.2 - PreRelease
- Sound Overhaul: New sound recordings, and remixed sound volumes across aircraft
- Updated crew rest area: Unfinished
- New engine covers and cone textures, added chocks
- Overhauled overhead korries
- Exterior texture overhaul, edited roughness and base colour values to match IRL references
- Adjusted max wear across variants
- Engine fan blade overhaul: New models, textures, animations: Engines spin along with wind speed, fan blur textures adjusted
- Custom loading screens added
- New "D-Day" Invasion stripe livery added
- Overhauled wingflex and flap animations on exterior
- Minor bug fixes
V4.1.5 - Three Year Anniversary Build
- Primer/Factory livery created
- Parts numbers/identifiers added around the cockpit
- Small texture changes
- Updates to several US liveries
- Gear handle updated
- Sun visors updated
- Removed cage ability to standby horizons until further fixes can be made
- Various model bug fixes
- Small flight model fixes @Nace420
4.1
4.0
4.0 is a major cockpit overhaul, impacting most of the cockpit geometry and functionality.
Cockpit Geometry Overhauled:
New AFCS Panel
New Pedestal
New Glaresheild
New HUD
Resized cockpit models to better fit reference images
Adjusted to be +/- O.5inches of real life
Interior Cameras re-worked
Hydralic system implemented
Flight control animations revised
Fixed auto throttle issues
Cockpit textures updated
Fixed INOP Trim controls
Wipers made functional
Side panels re-made
Added WoW requirement for flare dispenser
Implemented AFCS Turbulence mode
Expanded front panel korry lights
Updated fire handle emissives
Re-made tillers
Rudder pedals re-made with updated brake animations
Pilot and CoPilot Joysticks hideable