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Fixed large uv wrapping #249
Fixed large uv wrapping #249
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I don't think this behaves as expected if e.g. tex0 has shift=0 mirror=True and tex1 has shift=1 mirror=False
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When shift is 0, SShift will be 1, because 2^0 is 1. What´s wrong here?
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The result of your case should be 2.
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To reiterate on my previous comments why "highest"? There must be a piece of code elsewhere on exporting that handles this similarly? Where
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There isn´t because this is doing something else, we don´t need to account for texture resolutions and what not, so there is no function which does this behavior specifically.