Releases: InfinityMods/FishingForTrouble
Fishing for Trouble v3.2.10
TotoR115:
- add missing embedded scripts in the creature structure
- add a hostile trigger in the script when needed
- minor NPC corrections
- remove not used scripts
- tanarri: it now respawns as it is trapped
- tanarri: fix the script, the creature will now become hostile when attacked and will fight back
- tanarri: add missing weapon and immunity ring
- lib: rename face.ids in dir.ids to match EE and other minor corrections to patches.tpa and dialog.tpa
- replace InParty("xxxx") by IfValidForPartyDialog("xxxx") InMyArea("xxxx") !StateCheck("xxxx",CD_STATE_NOTVALID)
- fix some minor issues with variable and logic
- clean-up files by removing useless triggers
- fix the door region for the house of the keeper
- fix the embedded script in ys0040
- add 2 lines that were missing from the tra file
- change Duke Elthan for Council of Six
- trad in Russian done with Deepl for 493, 494 and 1933 - some refinement may be needed
- fix bug with racetext.2da for EE
- fix Gadil's dialogue tree
- fix yschdg.cre causing CTD
- fixes for minor issues and EE version
- fix for Nalia Dialog and Trap of the Dead
- update ghoul transformation and script, ghoul portrait change is disabled for now
Fishing for Trouble v3.2.9
AL|EN:
- added HANDLE_CHARSETS and iconv
- move changelog from FishingForTrouble-Readme.html into FishingForTrouble-Changelog.md
- move 3.0HF1.pdf file to docs folder
- fix Basimah dialog with CHARNAME instead of token
- fixed ysAssassinCave variable in yslevon.d file
- fixed uninstallation errors
- EXTEND_TOP instead of overwrite
- update InfinityAutoPackager.yaml
TotoR115:
- the mod will now install the new map icon with bg2
- bgt map icon's position should now work
- compatibility with Worldmap v11: map icon for YS0390.are is 182, map icon for YS0370.are is 98, moove YS0390 up, as it is with Bg2
- remove useless script (ys0407.bcs) to ys0407.are. This was not required as the script is already triggered by a trigger...
- YS1001.baf: use existing movies, as Resources don't exist
- Add missing sound
- update patches.tpa
- ys0040.are: is missing the ys0040.bcs
- ys0160.are: drawers x: 737;Y: 379 does not exists
- ys0161.are: Container 1 is anormaly empty. Add MISC07.ITM like others
- ys0401.are: Chest contains not existing itm
- ys0407.are: is missing the ys0407.bcs
- yshldgrd.cre: remove the shield as in oBG2 he can't use his bow
Fishing for Trouble v3.2.8
Fixed Face.ids
Fishing for Trouble v3.2.7
fixed typo for Russian translation copyright line
updated copyright of Russian translation
traify lib/patches.tpa messages
Fishing for Trouble v3.2.6
updated russian lang, thanks AGKanevchev
traify ysblksto.d and yselcol2.d
traify setup messages
Update macOS version of tisunpack
use %MOD_FOLDER% where possible
added Infinity Auto Packager
added globally unique LABEL's
replace REQUIRE COMPONENT with equivalent code which does not depend on DESIGNATED numbers
restore original version name formatting to match tags and release names
rename AUTHOR to SUPPORT
updated ReadMe
Fishing For Trouble v3.2.5
Fixed loop in final Akil quest dialogue
Fixed inconsistent villain name Levon vs Leron
Added remaining Tis for EE
Removed illegal support contact
Fishing For Trouble v3.2.4
updated mod readme
various fixes for Cerendor Hold quest
Fishing for Trouble v3.2.3
fixed Tis files for large areas in EE games
added MacOS WeiDU executable and changed setup-fishingfortrouble.command file
fixed double spawning of tanar'ri at lighthouse and added missing leaving code
Fishing for Trouble v3.2.2
-Dialogue freezes game due to missing lines
Fishing for Trouble v3.2.1
Version 3.2.1: 27 July 2016 by K4thos
new icon for Govt. West by Lava
new BAM v1 and BAM v2 icon file patching (without overwritting)
TBL files used for worldmap creation
fixed travel times within Athkatla (0 hours from and to new district)
fixed BP-BGT Worldmap component (previously would crash if Worldmap directory was empty) btw. this component doesn't make sense - just place the code inside lib/patch_worldmap.tpa (I didn't change it since that would also require change in BWS)
EE worldmap save patching can be enabled in code (by default only enabled for original games, just like in old implementation)
removed the "Optional component - add Fishing for Trouble to BP-BGT-Worldmap" because it doesn't make sense, proper code by K4thos added to lib/patch_worldmap.tpa