Releases: Luke100000/minecraft-comes-alive
Releases · Luke100000/minecraft-comes-alive
[Universal 1.20.1] MCA Reborn - 7.5.21
7.5.21
- Fixed Library Auth when updating from older version
7.5.20
- Fixed Library Auth
7.5.19
- Fixed trait shaders
- Rose gold dust is no longer part of the gold dust group to remove conflicts
- Fixed incompatibility with Productive Bees
- Added experimental long term memory to ChatAI
- Hopefully fixed crashes
- Villagers no longer grieve at single graves
- Villager can now glow while invisible
- You can now whistle villagers when they sit in vehicles
- Height now affects Hemoglobin levels
- Villagers no longer jump in front of gates
7.5.18
- Updated contributor book
- Fixed ReaperSpawner eating all your CPU
7.5.17
- Now its compatible with Cobblemon!
- Fixed TTS again!
7.5.16
- Fixed issues with building jars
7.5.15
- Merged Inworld integration
branch (thanks CSCMe!) - Fixed incompatibility with Cobblemon (thanks Apion!)
- Fixed AI issues with Grim Reapers, causing him to go much higher than intended
- Fixed issues when using Arabic numerals
- Fixed crashes when using TTS
- Fixed Inn spamming adventurers
- Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
- Fixed incompatibility with AutoTranslation and related mods
7.5.14
- TTS language is now detected automatically
7.5.13
- Updated chatAI to v2
- See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
- Older versions will no longer work, technical reasons
- Added TTS v2
7.5.12
- Fixed various smaller issues
- Personalities now have a few more phrases
- Fixed harvest task not dropping items
- Set workplace no longer messes up trades
7.5.11
- Fixed a crash
7.5.10
- Fixed data loading issues on systems with locales having non-western digits.
- Villagers no longer harvest blocks in claimed regions
- Added support for Let's Do Bakery
- Fixed root advancement to appear on world load
- Fixed villager marriage limit math
- You can no longer restrict bells or gravestones, causing them to get stuck
- Vanilla player models no longer modify your eye height
- Player eye height now automatically refreshes on world join and editor changes
- The editor now tells you if an incompatible mod disabled custom models
- Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
- Added HSV hair color option to editor
- Added loot tables in case mods rely on them and let zombie villagers drop some flesh
7.5.9
- Wrong procreation cooldown on new worlds
7.5.8
- AI performance improvements
- Dropped babies in the inventory no longer end up in the backrooms
- Inverted marriage slider as this is more what people expect
- Fixed large players receiving damage on the ceiling
- Married adventurers no longer despawn
- Added a procreation cooldown (3 in-game days by default)
- Added attack-text cooldown
- Fixed trait influenced gender preferences
- Added gender override config flag for players
7.5.7
- Fixed a crash
7.5.6
- Added missing loot tables for some headstones
7.5.5
- Fixed server crash
7.5.4
- Removed size requirements of blueprint buildings
- Restored C2ME compatibility
- Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
- Fixed marriage slider not being saved
- Fixed fallback translations on 1.19.4+
- Added morph to the list of don't-render-custom-arms-when-installed list
- You can no longer squish babies on the ceiling
- Archers can now equip crossbows
- The camera height is now correct
- Added the ancient city as a rumor and starting location
- Female cultists now also wear robes
- Skin library now has...
- Much less data transfer
- A report system
- Filter buttons for hair and clothing
- Hopefully less connection issues thanks to a dedicated domain
- Global skins now actually work
7.5.3
- Ported to 1.20
- Invalid skins are now hidden by default in the Skin Library
- Added even more sanity checks when uploading stuff
- Fixed father/mother at baby item not always being correct
7.5.2
- Removed gold dust
- Added compression to skin library networking
- Skin Editor will now reject most invalid skins
- Existing invalid skins are marked
- Changing workspace will rebuild trades
7.5.1
- Fixed a critical performance issue when childrens are stuck in a wall
- Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
- Added a few config flags for customizing the destiny screen
7.5.0
- Added experimental Skin library, editor and uploader
- Added civil registry, a log writing down all events in a village
- Added the villager tracker, a compass being able to track the last known position of villagers
- Fixed baby growth command
- Move state and infection status are no longer on the gravestone
- Fixed hugging being restricted to adults
- Decreased tombstone text render distance to tackle lag
7.4.9
- Added compat with Chunks fade in
7.4.8
- Fixed a crash
- Enabled toddler clothes
- Extended Sirben lore
- 1.19.3+ chiseled bookshelves now support MCA books
- Golden apples can now cure children
- Using an apple on non-infected villagers will work as a gift now
- Fixed compatibility with Custom Trading Screen
- Added
fractionOfVanillaZombies
Config flag - Added
overwriteAllZombiesWithZombieVillagers
Config flag - Fixed a few purple uninitialized skin bois
- Fixed "monster" advancement
7.4.7
- Fixed villagers not spawning
- Fixed not being invisible while in destiny
- Fixed a crash when telling stories in certain modded environments
- Syned translations
7.4.6
- Added optional AI voice acting
- Fixed reaction when lactose intolerant
- Graveyards now print the minimum requirements correctly
- Fixed some configs not being synced properly from the server
- Improved whistle on sleeping villagers
- Restricted buildings no longer increase (visual) max population
- You can now set the home properly when changing the village
- Adventurers no longer move in
- Cooldown for being hurt messages
- Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
- Added Armourers Workshop compatibility
7.4.5
- Fixed blueprint again
- Fixed babbling babies on dedicated servers
- Fixed AI not always responding
7.4.4
- Fixed missing skin color on hands
- Fixed blueprint on dedicated servers
7.4.3
- Fixed crash when villagers have friends lol
7.4.2
- Fixed invalid task
- Player in destiny now become invisible instead of spectator
- Decreased village merging radius
- Graveyards with only 1 or 2 headstones are not shown on the map anymore
- Improved setting work place
7.4.1
- Improved AI and interaction times
- Villager will now be audible to all (nearby) players
- Villager can now speak to you while following or staying
- Improved compatibility with some datapacks
- Asking to go home now disabling following/staying
- Improved and fixed set home, restricted homes, blueprint home sync and go home
- Made all chances in the Config floats
- Added nameTagDistance to control range of name-tags
- Fixed Armor rendering issue
- Fixed server crash when trying to eat something with status effects
- Improved harvesting task
- Fixed Sirben having the voice of god
- Fixed config crash errors not being printed
- Fixed compatibility with First Person mod and co
- Fixed babies speaking fluent english
7.4.0
- Added AI benefits for patrons
7.4.0 rc 4
- Fixed placing babies
7.4.0 rc 3
- Fixed GPT3 AI on dedicated servers
- AI now has a sense of biome, weather and daytime
- Fixed crash on 1.19.3
- Fixed a lag spike and improved overall village performance
- Synced Patrons list
- Fixed wrong baby name when placing from creative
- Fixed 1.19.3 on Forge
7.4.0 rc 1, 2
- Simplified Villages
- Villager no longer rely on a village to find a home
- Buildings are no longer required and automatic scanning is disabled by default
- Frees a bit of CPU
- This can be toggled in the blueprint
- Manual tagging is possible too for more control
- Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
- Added special vision for Sirbens
- Added PTG-3 based villager chat AI
- Enable in Config
- Speak their name once to start a conversation
- Added more phrases
- Especially if you are a parent
- Fewer crashes when crippling the Config
- Improved dialogues
- Player Gender
- Added Greeting back
- Villager no longer welcome you if you are a Mayor or Monarch
- Staff of Life now has 10 uses instead of 5
- Fixed armor texture on female players
- Fixed performance issue related to villager renderer
- Fixed Turkish locale issues again
- You can now start a village with a room (e.g. underground)
- Added more phrases
- Fixed villagers using the steve second layer
- Villager can now open gates
- Villager now prefer paths and dislike stepping on grass (potential unstable)
- Improved grieving
- Villager will grieve when a close villager dies
- Villager will also grieve once a week at a graveyard
- Improved taxes
- Tax items can now be configured
- Fixed graveyards disappearing
- Villager with family or friends will now spawn a gravestone if none was found
- Updated most textures to SoyTutta
- Updated and added additional headstones
- Fixed blocked buildings
- Added rock paper scissor dialogue options for children
7.3.21
- Added
percentageOfVanillaVillages
as a config value to randomly keep vanilla villages - Fixed adventurers spawning in unloaded chunk
- Fixed crash when disabling MCA player model
- Added tooltip to editor to avoid confusion when choosing vanilla model
- Fixed players also having randomly colored hair
- Several Changes to the Naming systems in MCA
- Player Naming has been f...
[Universal 1.19.2] MCA Reborn - 7.5.15
7.5.15 for 1.19.2
- Fixed Library Auth
7.5.14
- TTS language is now detected automatically
7.5.13
- Updated chatAI to v2
- See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
- Older versions will no longer work, technical reasons
- Added TTS v2
7.5.12
- Fixed various smaller issues
- Personalities now have a few more phrases
- Fixed harvest task not dropping items
- Set workplace no longer messes up trades
7.5.11
- Fixed a crash
7.5.10
- Fixed data loading issues on systems with locales having non-western digits.
- Villagers no longer harvest blocks in claimed regions
- Added support for Let's Do Bakery
- Fixed root advancement to appear on world load
- Fixed villager marriage limit math
- You can no longer restrict bells or gravestones, causing them to get stuck
- Vanilla player models no longer modify your eye height
- Player eye height now automatically refreshes on world join and editor changes
- The editor now tells you if an incompatible mod disabled custom models
- Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
- Added HSV hair color option to editor
- Added loot tables in case mods rely on them and let zombie villagers drop some flesh
7.5.9
- Wrong procreation cooldown on new worlds
7.5.8
- AI performance improvements
- Dropped babies in the inventory no longer end up in the backrooms
- Inverted marriage slider as this is more what people expect
- Fixed large players receiving damage on the ceiling
- Married adventurers no longer despawn
- Added a procreation cooldown (3 in-game days by default)
- Added attack-text cooldown
- Fixed trait influenced gender preferences
- Added gender override config flag for players
7.5.7
- Fixed a crash
7.5.6
- Added missing loot tables for some headstones
7.5.5
- Fixed server crash
7.5.4
- Removed size requirements of blueprint buildings
- Restored C2ME compatibility
- Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
- Fixed marriage slider not being saved
- Fixed fallback translations on 1.19.4+
- Added morph to the list of don't-render-custom-arms-when-installed list
- You can no longer squish babies on the ceiling
- Archers can now equip crossbows
- The camera height is now correct
- Added the ancient city as a rumor and starting location
- Female cultists now also wear robes
- Skin library now has...
- Much less data transfer
- A report system
- Filter buttons for hair and clothing
- Hopefully less connection issues thanks to a dedicated domain
- Global skins now actually work
7.5.3
- Invalid skins are now hidden by default in the Skin Library
- Added even more sanity checks when uploading stuff
- Fixed father/mother at baby item not always being correct
7.5.2
- Removed gold dust
- Added compression to skin library networking
- Skin Editor will now reject most invalid skins
- Existing invalid skins are marked
- Changing workspace will rebuild trades
7.5.1
- Fixed a critical performance issue when childrens are stuck in a wall
- Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
- Added a few config flags for customizing the destiny screen
7.5.0
- Added experimental Skin library, editor and uploader
- Added civil registry, a log writing down all events in a village
- Added the villager tracker, a compass being able to track the last known position of villagers
- Fixed baby growth command
- Move state and infection status are no longer on the gravestone
- Fixed hugging being restricted to adults
- Decreased tombstone text render distance to tackle lag
7.4.9
- Added compat with Chunks fade in
7.4.8
- Fixed a crash
- Enabled toddler clothes
- Extended Sirben lore
- 1.19.3+ chiseled bookshelves now support MCA books
- Golden apples can now cure children
- Using an apple on non-infected villagers will work as a gift now
- Fixed compatibility with Custom Trading Screen
- Added
fractionOfVanillaZombies
Config flag - Added
overwriteAllZombiesWithZombieVillagers
Config flag - Fixed a few purple uninitialized skin bois
- Fixed "monster" advancement
7.4.7
- Fixed villagers not spawning
- Fixed not being invisible while in destiny
- Fixed a crash when telling stories in certain modded environments
- Syned translations
7.4.6
- Added optional AI voice acting
- Fixed reaction when lactose intolerant
- Graveyards now print the minimum requirements correctly
- Fixed some configs not being synced properly from the server
- Improved whistle on sleeping villagers
- Restricted buildings no longer increase (visual) max population
- You can now set the home properly when changing the village
- Adventurers no longer move in
- Cooldown for being hurt messages
- Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
- Added Armourers Workshop compatibility
7.4.5
- Fixed blueprint again
- Fixed babbling babies on dedicated servers
- Fixed AI not always responding
7.4.4
- Fixed missing skin color on hands
- Fixed blueprint on dedicated servers
7.4.3
- Fixed crash when villagers have friends lol
7.4.2
- Fixed invalid task
- Player in destiny now become invisible instead of spectator
- Decreased village merging radius
- Graveyards with only 1 or 2 headstones are not shown on the map anymore
- Improved setting work place
7.4.1
- Improved AI and interaction times
- Villager will now be audible to all (nearby) players
- Villager can now speak to you while following or staying
- Improved compatibility with some datapacks
- Asking to go home now disabling following/staying
- Improved and fixed set home, restricted homes, blueprint home sync and go home
- Made all chances in the Config floats
- Added nameTagDistance to control range of name-tags
- Fixed Armor rendering issue
- Fixed server crash when trying to eat something with status effects
- Improved harvesting task
- Fixed Sirben having the voice of god
- Fixed config crash errors not being printed
- Fixed compatibility with First Person mod and co
- Fixed babies speaking fluent english
7.4.0
- Added AI benefits for patrons
7.4.0 rc 4
- Fixed placing babies
7.4.0 rc 3
- Fixed GPT3 AI on dedicated servers
- AI now has a sense of biome, weather and daytime
- Fixed crash on 1.19.3
- Fixed a lag spike and improved overall village performance
- Synced Patrons list
- Fixed wrong baby name when placing from creative
7.4.0 rc 1, 2
- Simplified Villages
- Villager no longer rely on a village to find a home
- Buildings are no longer required and automatic scanning is disabled by default
- Frees a bit of CPU
- This can be toggled in the blueprint
- Manual tagging is possible too for more control
- Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
- Added special vision for Sirbens
- Added PTG-3 based villager chat AI
- Enable in Config
- Speak their name once to start a conversation
- Added more phrases
- Especially if you are a parent
- Fewer crashes when crippling the Config
- Improved dialogues
- Player Gender
- Added Greeting back
- Villager no longer welcome you if you are a Mayor or Monarch
- Staff of Life now has 10 uses instead of 5
- Fixed armor texture on female players
- Fixed performance issue related to villager renderer
- Fixed Turkish locale issues again
- You can now start a village with a room (e.g. underground)
- Added more phrases
- Fixed villagers using the steve second layer
- Villager can now open gates
- Villager now prefer paths and dislike stepping on grass (potential unstable)
- Improved grieving
- Villager will grieve when a close villager dies
- Villager will also grieve once a week at a graveyard
- Improved taxes
- Tax items can now be configured
- Fixed graveyards disappearing
- Villager with family or friends will now spawn a gravestone if none was found
- Updated most textures to SoyTutta
- Updated and added additional headstones
- Fixed blocked buildings
- Added rock paper scissor dialogue options for children
7.3.21
- Added
percentageOfVanillaVillages
as a config value to randomly keep vanilla villages - Fixed adventurers spawning in unloaded chunk
- Fixed crash when disabling MCA player model
- Added tooltip to editor to avoid confusion when choosing vanilla model
- Fixed players also having randomly colored hair
- Several Changes to the Naming systems in MCA
- Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead) - It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits. - The
Nameless Traveler
code has been removed in favor of the above fix.
- Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
- Added a Homosexuality Trait as a possible chance to spawn with
- This trait cannot be inherited from past/to future generations
- Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender - Due to this trait being available, some relationship items being gifted may result in
incompatible
responses. - In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
- Added
professionConversionsMap
as a config value, made for mod compatibility- Designed to be able to use clothing from another profession, if your mod does not supply any to us
- Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default. - Only Adult clothing is used in this, baby and child clothing remains unchanged.
- ...
[Universal 1.20.1] MCA Reborn - 7.5.20
7.5.20
- Fixed Library Auth
7.5.19
- Fixed trait shaders
- Rose gold dust is no longer part of the gold dust group to remove conflicts
- Fixed incompatibility with Productive Bees
- Added experimental long term memory to ChatAI
- Hopefully fixed crashes
- Villagers no longer grieve at single graves
- Villager can now glow while invisible
- You can now whistle villagers when they sit in vehicles
- Height now affects Hemoglobin levels
- Villagers no longer jump in front of gates
7.5.18
- Updated contributor book
- Fixed ReaperSpawner eating all your CPU
7.5.17
- Now its compatible with Cobblemon!
- Fixed TTS again!
7.5.16
- Fixed issues with building jars
7.5.15
- Merged Inworld integration branch (thanks CSCMe!)
- Fixed incompatibility with Cobblemon (thanks Apion!)
- Fixed AI issues with Grim Reapers, causing him to go much higher than intended
- Fixed issues when using Arabic numerals
- Fixed crashes when using TTS
- Fixed Inn spamming adventurers
- Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
- Fixed incompatibility with AutoTranslation and related mods
7.5.14
- TTS language is now detected automatically
7.5.13
- Updated chatAI to v2
- See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
- Older versions will no longer work, technical reasons
- Added TTS v2
7.5.12
- Fixed various smaller issues
- Personalities now have a few more phrases
- Fixed harvest task not dropping items
- Set workplace no longer messes up trades
7.5.11
- Fixed a crash
7.5.10
- Fixed data loading issues on systems with locales having non-western digits.
- Villagers no longer harvest blocks in claimed regions
- Added support for Let's Do Bakery
- Fixed root advancement to appear on world load
- Fixed villager marriage limit math
- You can no longer restrict bells or gravestones, causing them to get stuck
- Vanilla player models no longer modify your eye height
- Player eye height now automatically refreshes on world join and editor changes
- The editor now tells you if an incompatible mod disabled custom models
- Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
- Added HSV hair color option to editor
- Added loot tables in case mods rely on them and let zombie villagers drop some flesh
7.5.9
- Wrong procreation cooldown on new worlds
7.5.8
- AI performance improvements
- Dropped babies in the inventory no longer end up in the backrooms
- Inverted marriage slider as this is more what people expect
- Fixed large players receiving damage on the ceiling
- Married adventurers no longer despawn
- Added a procreation cooldown (3 in-game days by default)
- Added attack-text cooldown
- Fixed trait influenced gender preferences
- Added gender override config flag for players
7.5.7
- Fixed a crash
7.5.6
- Added missing loot tables for some headstones
7.5.5
- Fixed server crash
7.5.4
- Removed size requirements of blueprint buildings
- Restored C2ME compatibility
- Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
- Fixed marriage slider not being saved
- Fixed fallback translations on 1.19.4+
- Added morph to the list of don't-render-custom-arms-when-installed list
- You can no longer squish babies on the ceiling
- Archers can now equip crossbows
- The camera height is now correct
- Added the ancient city as a rumor and starting location
- Female cultists now also wear robes
- Skin library now has...
- Much less data transfer
- A report system
- Filter buttons for hair and clothing
- Hopefully less connection issues thanks to a dedicated domain
- Global skins now actually work
7.5.3
- Ported to 1.20
- Invalid skins are now hidden by default in the Skin Library
- Added even more sanity checks when uploading stuff
- Fixed father/mother at baby item not always being correct
7.5.2
- Removed gold dust
- Added compression to skin library networking
- Skin Editor will now reject most invalid skins
- Existing invalid skins are marked
- Changing workspace will rebuild trades
7.5.1
- Fixed a critical performance issue when childrens are stuck in a wall
- Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
- Added a few config flags for customizing the destiny screen
7.5.0
- Added experimental Skin library, editor and uploader
- Added civil registry, a log writing down all events in a village
- Added the villager tracker, a compass being able to track the last known position of villagers
- Fixed baby growth command
- Move state and infection status are no longer on the gravestone
- Fixed hugging being restricted to adults
- Decreased tombstone text render distance to tackle lag
7.4.9
- Added compat with Chunks fade in
7.4.8
- Fixed a crash
- Enabled toddler clothes
- Extended Sirben lore
- 1.19.3+ chiseled bookshelves now support MCA books
- Golden apples can now cure children
- Using an apple on non-infected villagers will work as a gift now
- Fixed compatibility with Custom Trading Screen
- Added
fractionOfVanillaZombies
Config flag - Added
overwriteAllZombiesWithZombieVillagers
Config flag - Fixed a few purple uninitialized skin bois
- Fixed "monster" advancement
7.4.7
- Fixed villagers not spawning
- Fixed not being invisible while in destiny
- Fixed a crash when telling stories in certain modded environments
- Syned translations
7.4.6
- Added optional AI voice acting
- Fixed reaction when lactose intolerant
- Graveyards now print the minimum requirements correctly
- Fixed some configs not being synced properly from the server
- Improved whistle on sleeping villagers
- Restricted buildings no longer increase (visual) max population
- You can now set the home properly when changing the village
- Adventurers no longer move in
- Cooldown for being hurt messages
- Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
- Added Armourers Workshop compatibility
7.4.5
- Fixed blueprint again
- Fixed babbling babies on dedicated servers
- Fixed AI not always responding
7.4.4
- Fixed missing skin color on hands
- Fixed blueprint on dedicated servers
7.4.3
- Fixed crash when villagers have friends lol
7.4.2
- Fixed invalid task
- Player in destiny now become invisible instead of spectator
- Decreased village merging radius
- Graveyards with only 1 or 2 headstones are not shown on the map anymore
- Improved setting work place
7.4.1
- Improved AI and interaction times
- Villager will now be audible to all (nearby) players
- Villager can now speak to you while following or staying
- Improved compatibility with some datapacks
- Asking to go home now disabling following/staying
- Improved and fixed set home, restricted homes, blueprint home sync and go home
- Made all chances in the Config floats
- Added nameTagDistance to control range of name-tags
- Fixed Armor rendering issue
- Fixed server crash when trying to eat something with status effects
- Improved harvesting task
- Fixed Sirben having the voice of god
- Fixed config crash errors not being printed
- Fixed compatibility with First Person mod and co
- Fixed babies speaking fluent english
7.4.0
- Added AI benefits for patrons
7.4.0 rc 4
- Fixed placing babies
7.4.0 rc 3
- Fixed GPT3 AI on dedicated servers
- AI now has a sense of biome, weather and daytime
- Fixed crash on 1.19.3
- Fixed a lag spike and improved overall village performance
- Synced Patrons list
- Fixed wrong baby name when placing from creative
- Fixed 1.19.3 on Forge
7.4.0 rc 1, 2
- Simplified Villages
- Villager no longer rely on a village to find a home
- Buildings are no longer required and automatic scanning is disabled by default
- Frees a bit of CPU
- This can be toggled in the blueprint
- Manual tagging is possible too for more control
- Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
- Added special vision for Sirbens
- Added PTG-3 based villager chat AI
- Enable in Config
- Speak their name once to start a conversation
- Added more phrases
- Especially if you are a parent
- Fewer crashes when crippling the Config
- Improved dialogues
- Player Gender
- Added Greeting back
- Villager no longer welcome you if you are a Mayor or Monarch
- Staff of Life now has 10 uses instead of 5
- Fixed armor texture on female players
- Fixed performance issue related to villager renderer
- Fixed Turkish locale issues again
- You can now start a village with a room (e.g. underground)
- Added more phrases
- Fixed villagers using the steve second layer
- Villager can now open gates
- Villager now prefer paths and dislike stepping on grass (potential unstable)
- Improved grieving
- Villager will grieve when a close villager dies
- Villager will also grieve once a week at a graveyard
- Improved taxes
- Tax items can now be configured
- Fixed graveyards disappearing
- Villager with family or friends will now spawn a gravestone if none was found
- Updated most textures to SoyTutta
- Updated and added additional headstones
- Fixed blocked buildings
- Added rock paper scissor dialogue options for children
7.3.21
- Added
percentageOfVanillaVillages
as a config value to randomly keep vanilla villages - Fixed adventurers spawning in unloaded chunk
- Fixed crash when disabling MCA player model
- Added tooltip to editor to avoid confusion when choosing vanilla model
- Fixed players also having randomly colored hair
- Several Changes to the Naming systems in MCA
- Player Naming has been fixed and works properly, much like how /nickname systems work (If y...
[Universal 1.20.1] MCA Reborn - 7.5.19
7.5.19
- Fixed trait shaders
- Rose gold dust is no longer part of the gold dust group to remove conflicts
- Fixed incompatibility with Productive Bees
- Added experimental long term memory to ChatAI
- Hopefully fixed crashes
- Villagers no longer grieve at single graves
- Villager can now glow while invisible
- You can now whistle villagers when they sit in vehicles
- Height now affects Hemoglobin levels
- Villagers no longer jump in front of gates
7.5.18
- Updated contributor book
- Fixed ReaperSpawner eating all your CPU
7.5.17
- Now its compatible with Cobblemon!
- Fixed TTS again!
7.5.16
- Fixed issues with building jars
7.5.15
- Merged Inworld integration branch (thanks CSCMe!)
- Fixed incompatibility with Cobblemon (thanks Apion!)
- Fixed AI issues with Grim Reapers, causing him to go much higher than intended
- Fixed issues when using Arabic numerals
- Fixed crashes when using TTS
- Fixed Inn spamming adventurers
- Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
- Fixed incompatibility with AutoTranslation and related mods
7.5.14
- TTS language is now detected automatically
7.5.13
- Updated chatAI to v2
- See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
- Older versions will no longer work, technical reasons
- Added TTS v2
7.5.12
- Fixed various smaller issues
- Personalities now have a few more phrases
- Fixed harvest task not dropping items
- Set workplace no longer messes up trades
7.5.11
- Fixed a crash
7.5.10
- Fixed data loading issues on systems with locales having non-western digits.
- Villagers no longer harvest blocks in claimed regions
- Added support for Let's Do Bakery
- Fixed root advancement to appear on world load
- Fixed villager marriage limit math
- You can no longer restrict bells or gravestones, causing them to get stuck
- Vanilla player models no longer modify your eye height
- Player eye height now automatically refreshes on world join and editor changes
- The editor now tells you if an incompatible mod disabled custom models
- Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
- Added HSV hair color option to editor
- Added loot tables in case mods rely on them and let zombie villagers drop some flesh
7.5.9
- Wrong procreation cooldown on new worlds
7.5.8
- AI performance improvements
- Dropped babies in the inventory no longer end up in the backrooms
- Inverted marriage slider as this is more what people expect
- Fixed large players receiving damage on the ceiling
- Married adventurers no longer despawn
- Added a procreation cooldown (3 in-game days by default)
- Added attack-text cooldown
- Fixed trait influenced gender preferences
- Added gender override config flag for players
7.5.7
- Fixed a crash
7.5.6
- Added missing loot tables for some headstones
7.5.5
- Fixed server crash
7.5.4
- Removed size requirements of blueprint buildings
- Restored C2ME compatibility
- Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
- Fixed marriage slider not being saved
- Fixed fallback translations on 1.19.4+
- Added morph to the list of don't-render-custom-arms-when-installed list
- You can no longer squish babies on the ceiling
- Archers can now equip crossbows
- The camera height is now correct
- Added the ancient city as a rumor and starting location
- Female cultists now also wear robes
- Skin library now has...
- Much less data transfer
- A report system
- Filter buttons for hair and clothing
- Hopefully less connection issues thanks to a dedicated domain
- Global skins now actually work
7.5.3
- Ported to 1.20
- Invalid skins are now hidden by default in the Skin Library
- Added even more sanity checks when uploading stuff
- Fixed father/mother at baby item not always being correct
7.5.2
- Removed gold dust
- Added compression to skin library networking
- Skin Editor will now reject most invalid skins
- Existing invalid skins are marked
- Changing workspace will rebuild trades
7.5.1
- Fixed a critical performance issue when childrens are stuck in a wall
- Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
- Added a few config flags for customizing the destiny screen
7.5.0
- Added experimental Skin library, editor and uploader
- Added civil registry, a log writing down all events in a village
- Added the villager tracker, a compass being able to track the last known position of villagers
- Fixed baby growth command
- Move state and infection status are no longer on the gravestone
- Fixed hugging being restricted to adults
- Decreased tombstone text render distance to tackle lag
7.4.9
- Added compat with Chunks fade in
7.4.8
- Fixed a crash
- Enabled toddler clothes
- Extended Sirben lore
- 1.19.3+ chiseled bookshelves now support MCA books
- Golden apples can now cure children
- Using an apple on non-infected villagers will work as a gift now
- Fixed compatibility with Custom Trading Screen
- Added
fractionOfVanillaZombies
Config flag - Added
overwriteAllZombiesWithZombieVillagers
Config flag - Fixed a few purple uninitialized skin bois
- Fixed "monster" advancement
7.4.7
- Fixed villagers not spawning
- Fixed not being invisible while in destiny
- Fixed a crash when telling stories in certain modded environments
- Syned translations
7.4.6
- Added optional AI voice acting
- Fixed reaction when lactose intolerant
- Graveyards now print the minimum requirements correctly
- Fixed some configs not being synced properly from the server
- Improved whistle on sleeping villagers
- Restricted buildings no longer increase (visual) max population
- You can now set the home properly when changing the village
- Adventurers no longer move in
- Cooldown for being hurt messages
- Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
- Added Armourers Workshop compatibility
7.4.5
- Fixed blueprint again
- Fixed babbling babies on dedicated servers
- Fixed AI not always responding
7.4.4
- Fixed missing skin color on hands
- Fixed blueprint on dedicated servers
7.4.3
- Fixed crash when villagers have friends lol
7.4.2
- Fixed invalid task
- Player in destiny now become invisible instead of spectator
- Decreased village merging radius
- Graveyards with only 1 or 2 headstones are not shown on the map anymore
- Improved setting work place
7.4.1
- Improved AI and interaction times
- Villager will now be audible to all (nearby) players
- Villager can now speak to you while following or staying
- Improved compatibility with some datapacks
- Asking to go home now disabling following/staying
- Improved and fixed set home, restricted homes, blueprint home sync and go home
- Made all chances in the Config floats
- Added nameTagDistance to control range of name-tags
- Fixed Armor rendering issue
- Fixed server crash when trying to eat something with status effects
- Improved harvesting task
- Fixed Sirben having the voice of god
- Fixed config crash errors not being printed
- Fixed compatibility with First Person mod and co
- Fixed babies speaking fluent english
7.4.0
- Added AI benefits for patrons
7.4.0 rc 4
- Fixed placing babies
7.4.0 rc 3
- Fixed GPT3 AI on dedicated servers
- AI now has a sense of biome, weather and daytime
- Fixed crash on 1.19.3
- Fixed a lag spike and improved overall village performance
- Synced Patrons list
- Fixed wrong baby name when placing from creative
- Fixed 1.19.3 on Forge
7.4.0 rc 1, 2
- Simplified Villages
- Villager no longer rely on a village to find a home
- Buildings are no longer required and automatic scanning is disabled by default
- Frees a bit of CPU
- This can be toggled in the blueprint
- Manual tagging is possible too for more control
- Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
- Added special vision for Sirbens
- Added PTG-3 based villager chat AI
- Enable in Config
- Speak their name once to start a conversation
- Added more phrases
- Especially if you are a parent
- Fewer crashes when crippling the Config
- Improved dialogues
- Player Gender
- Added Greeting back
- Villager no longer welcome you if you are a Mayor or Monarch
- Staff of Life now has 10 uses instead of 5
- Fixed armor texture on female players
- Fixed performance issue related to villager renderer
- Fixed Turkish locale issues again
- You can now start a village with a room (e.g. underground)
- Added more phrases
- Fixed villagers using the steve second layer
- Villager can now open gates
- Villager now prefer paths and dislike stepping on grass (potential unstable)
- Improved grieving
- Villager will grieve when a close villager dies
- Villager will also grieve once a week at a graveyard
- Improved taxes
- Tax items can now be configured
- Fixed graveyards disappearing
- Villager with family or friends will now spawn a gravestone if none was found
- Updated most textures to SoyTutta
- Updated and added additional headstones
- Fixed blocked buildings
- Added rock paper scissor dialogue options for children
7.3.21
- Added
percentageOfVanillaVillages
as a config value to randomly keep vanilla villages - Fixed adventurers spawning in unloaded chunk
- Fixed crash when disabling MCA player model
- Added tooltip to editor to avoid confusion when choosing vanilla model
- Fixed players also having randomly colored hair
- Several Changes to the Naming systems in MCA
- Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom...
- Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
[Universal 1.20.1] MCA Reborn - 7.5.18
7.5.18
- Updated contributor book
- Fixed ReaperSpawner eating all your CPU
7.5.17
- Now its compatible with Cobblemon!
- Fixed TTS again!
7.5.16
- Fixed issues with building jars
7.5.15
- Merged Inworld integration branch (thanks CSCMe!)
- Fixed incompatibility with Cobblemon (thanks Apion!)
- Fixed AI issues with Grim Reapers, causing him to go much higher than intended
- Fixed issues when using Arabic numerals
- Fixed crashes when using TTS
- Fixed Inn spamming adventurers
- Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
- Fixed incompatibility with AutoTranslation and related mods
7.5.14
- TTS language is now detected automatically
7.5.13
- Updated chatAI to v2
- See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
- Older versions will no longer work, technical reasons
- Added TTS v2
7.5.12
- Fixed various smaller issues
- Personalities now have a few more phrases
- Fixed harvest task not dropping items
- Set workplace no longer messes up trades
7.5.11
- Fixed a crash
7.5.10
- Fixed data loading issues on systems with locales having non-western digits.
- Villagers no longer harvest blocks in claimed regions
- Added support for Let's Do Bakery
- Fixed root advancement to appear on world load
- Fixed villager marriage limit math
- You can no longer restrict bells or gravestones, causing them to get stuck
- Vanilla player models no longer modify your eye height
- Player eye height now automatically refreshes on world join and editor changes
- The editor now tells you if an incompatible mod disabled custom models
- Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
- Added HSV hair color option to editor
- Added loot tables in case mods rely on them and let zombie villagers drop some flesh
7.5.9
- Wrong procreation cooldown on new worlds
7.5.8
- AI performance improvements
- Dropped babies in the inventory no longer end up in the backrooms
- Inverted marriage slider as this is more what people expect
- Fixed large players receiving damage on the ceiling
- Married adventurers no longer despawn
- Added a procreation cooldown (3 in-game days by default)
- Added attack-text cooldown
- Fixed trait influenced gender preferences
- Added gender override config flag for players
7.5.7
- Fixed a crash
7.5.6
- Added missing loot tables for some headstones
7.5.5
- Fixed server crash
7.5.4
- Removed size requirements of blueprint buildings
- Restored C2ME compatibility
- Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
- Fixed marriage slider not being saved
- Fixed fallback translations on 1.19.4+
- Added morph to the list of don't-render-custom-arms-when-installed list
- You can no longer squish babies on the ceiling
- Archers can now equip crossbows
- The camera height is now correct
- Added the ancient city as a rumor and starting location
- Female cultists now also wear robes
- Skin library now has...
- Much less data transfer
- A report system
- Filter buttons for hair and clothing
- Hopefully less connection issues thanks to a dedicated domain
- Global skins now actually work
7.5.3
- Ported to 1.20
- Invalid skins are now hidden by default in the Skin Library
- Added even more sanity checks when uploading stuff
- Fixed father/mother at baby item not always being correct
7.5.2
- Removed gold dust
- Added compression to skin library networking
- Skin Editor will now reject most invalid skins
- Existing invalid skins are marked
- Changing workspace will rebuild trades
7.5.1
- Fixed a critical performance issue when childrens are stuck in a wall
- Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
- Added a few config flags for customizing the destiny screen
7.5.0
- Added experimental Skin library, editor and uploader
- Added civil registry, a log writing down all events in a village
- Added the villager tracker, a compass being able to track the last known position of villagers
- Fixed baby growth command
- Move state and infection status are no longer on the gravestone
- Fixed hugging being restricted to adults
- Decreased tombstone text render distance to tackle lag
7.4.9
- Added compat with Chunks fade in
7.4.8
- Fixed a crash
- Enabled toddler clothes
- Extended Sirben lore
- 1.19.3+ chiseled bookshelves now support MCA books
- Golden apples can now cure children
- Using an apple on non-infected villagers will work as a gift now
- Fixed compatibility with Custom Trading Screen
- Added
fractionOfVanillaZombies
Config flag - Added
overwriteAllZombiesWithZombieVillagers
Config flag - Fixed a few purple uninitialized skin bois
- Fixed "monster" advancement
7.4.7
- Fixed villagers not spawning
- Fixed not being invisible while in destiny
- Fixed a crash when telling stories in certain modded environments
- Syned translations
7.4.6
- Added optional AI voice acting
- Fixed reaction when lactose intolerant
- Graveyards now print the minimum requirements correctly
- Fixed some configs not being synced properly from the server
- Improved whistle on sleeping villagers
- Restricted buildings no longer increase (visual) max population
- You can now set the home properly when changing the village
- Adventurers no longer move in
- Cooldown for being hurt messages
- Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
- Added Armourers Workshop compatibility
7.4.5
- Fixed blueprint again
- Fixed babbling babies on dedicated servers
- Fixed AI not always responding
7.4.4
- Fixed missing skin color on hands
- Fixed blueprint on dedicated servers
7.4.3
- Fixed crash when villagers have friends lol
7.4.2
- Fixed invalid task
- Player in destiny now become invisible instead of spectator
- Decreased village merging radius
- Graveyards with only 1 or 2 headstones are not shown on the map anymore
- Improved setting work place
7.4.1
- Improved AI and interaction times
- Villager will now be audible to all (nearby) players
- Villager can now speak to you while following or staying
- Improved compatibility with some datapacks
- Asking to go home now disabling following/staying
- Improved and fixed set home, restricted homes, blueprint home sync and go home
- Made all chances in the Config floats
- Added nameTagDistance to control range of name-tags
- Fixed Armor rendering issue
- Fixed server crash when trying to eat something with status effects
- Improved harvesting task
- Fixed Sirben having the voice of god
- Fixed config crash errors not being printed
- Fixed compatibility with First Person mod and co
- Fixed babies speaking fluent english
7.4.0
- Added AI benefits for patrons
7.4.0 rc 4
- Fixed placing babies
7.4.0 rc 3
- Fixed GPT3 AI on dedicated servers
- AI now has a sense of biome, weather and daytime
- Fixed crash on 1.19.3
- Fixed a lag spike and improved overall village performance
- Synced Patrons list
- Fixed wrong baby name when placing from creative
- Fixed 1.19.3 on Forge
7.4.0 rc 1, 2
- Simplified Villages
- Villager no longer rely on a village to find a home
- Buildings are no longer required and automatic scanning is disabled by default
- Frees a bit of CPU
- This can be toggled in the blueprint
- Manual tagging is possible too for more control
- Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
- Added special vision for Sirbens
- Added PTG-3 based villager chat AI
- Enable in Config
- Speak their name once to start a conversation
- Added more phrases
- Especially if you are a parent
- Fewer crashes when crippling the Config
- Improved dialogues
- Player Gender
- Added Greeting back
- Villager no longer welcome you if you are a Mayor or Monarch
- Staff of Life now has 10 uses instead of 5
- Fixed armor texture on female players
- Fixed performance issue related to villager renderer
- Fixed Turkish locale issues again
- You can now start a village with a room (e.g. underground)
- Added more phrases
- Fixed villagers using the steve second layer
- Villager can now open gates
- Villager now prefer paths and dislike stepping on grass (potential unstable)
- Improved grieving
- Villager will grieve when a close villager dies
- Villager will also grieve once a week at a graveyard
- Improved taxes
- Tax items can now be configured
- Fixed graveyards disappearing
- Villager with family or friends will now spawn a gravestone if none was found
- Updated most textures to SoyTutta
- Updated and added additional headstones
- Fixed blocked buildings
- Added rock paper scissor dialogue options for children
7.3.21
- Added
percentageOfVanillaVillages
as a config value to randomly keep vanilla villages - Fixed adventurers spawning in unloaded chunk
- Fixed crash when disabling MCA player model
- Added tooltip to editor to avoid confusion when choosing vanilla model
- Fixed players also having randomly colored hair
- Several Changes to the Naming systems in MCA
- Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead) - It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits. - The
Nameless Traveler
code has been removed in favor of the above fix.
- Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
- Added a Homosexuality Trait as a possible chance to spawn with
- This trait cannot be inherited from past/to future generations
- Having this trait will enforce gender restrictions in Relationship Items ...
[Universal 1.20.1] MCA Reborn - 7.5.17
7.5.17
- Now its compatible with Cobblemon!
- Fixed TTS again!
7.5.16
- Fixed issues with building jars
7.5.15
- Merged Inworld integration branch (thanks CSCMe!)
- Fixed incompatibility with Cobblemon (thanks Apion!)
- Fixed AI issues with Grim Reapers, causing him to go much higher than intended
- Fixed issues when using Arabic numerals
- Fixed crashes when using TTS
- Fixed Inn spamming adventurers
- Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
- Fixed incompatibility with AutoTranslation and related mods
7.5.14
- TTS language is now detected automatically
7.5.13
- Updated chatAI to v2
- See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
- Older versions will no longer work, technical reasons
- Added TTS v2
7.5.12
- Fixed various smaller issues
- Personalities now have a few more phrases
- Fixed harvest task not dropping items
- Set workplace no longer messes up trades
7.5.11
- Fixed a crash
7.5.10
- Fixed data loading issues on systems with locales having non-western digits.
- Villagers no longer harvest blocks in claimed regions
- Added support for Let's Do Bakery
- Fixed root advancement to appear on world load
- Fixed villager marriage limit math
- You can no longer restrict bells or gravestones, causing them to get stuck
- Vanilla player models no longer modify your eye height
- Player eye height now automatically refreshes on world join and editor changes
- The editor now tells you if an incompatible mod disabled custom models
- Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
- Added HSV hair color option to editor
- Added loot tables in case mods rely on them and let zombie villagers drop some flesh
7.5.9
- Wrong procreation cooldown on new worlds
7.5.8
- AI performance improvements
- Dropped babies in the inventory no longer end up in the backrooms
- Inverted marriage slider as this is more what people expect
- Fixed large players receiving damage on the ceiling
- Married adventurers no longer despawn
- Added a procreation cooldown (3 in-game days by default)
- Added attack-text cooldown
- Fixed trait influenced gender preferences
- Added gender override config flag for players
7.5.7
- Fixed a crash
7.5.6
- Added missing loot tables for some headstones
7.5.5
- Fixed server crash
7.5.4
- Removed size requirements of blueprint buildings
- Restored C2ME compatibility
- Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
- Fixed marriage slider not being saved
- Fixed fallback translations on 1.19.4+
- Added morph to the list of don't-render-custom-arms-when-installed list
- You can no longer squish babies on the ceiling
- Archers can now equip crossbows
- The camera height is now correct
- Added the ancient city as a rumor and starting location
- Female cultists now also wear robes
- Skin library now has...
- Much less data transfer
- A report system
- Filter buttons for hair and clothing
- Hopefully less connection issues thanks to a dedicated domain
- Global skins now actually work
7.5.3
- Ported to 1.20
- Invalid skins are now hidden by default in the Skin Library
- Added even more sanity checks when uploading stuff
- Fixed father/mother at baby item not always being correct
7.5.2
- Removed gold dust
- Added compression to skin library networking
- Skin Editor will now reject most invalid skins
- Existing invalid skins are marked
- Changing workspace will rebuild trades
7.5.1
- Fixed a critical performance issue when childrens are stuck in a wall
- Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
- Added a few config flags for customizing the destiny screen
7.5.0
- Added experimental Skin library, editor and uploader
- Added civil registry, a log writing down all events in a village
- Added the villager tracker, a compass being able to track the last known position of villagers
- Fixed baby growth command
- Move state and infection status are no longer on the gravestone
- Fixed hugging being restricted to adults
- Decreased tombstone text render distance to tackle lag
7.4.9
- Added compat with Chunks fade in
7.4.8
- Fixed a crash
- Enabled toddler clothes
- Extended Sirben lore
- 1.19.3+ chiseled bookshelves now support MCA books
- Golden apples can now cure children
- Using an apple on non-infected villagers will work as a gift now
- Fixed compatibility with Custom Trading Screen
- Added
fractionOfVanillaZombies
Config flag - Added
overwriteAllZombiesWithZombieVillagers
Config flag - Fixed a few purple uninitialized skin bois
- Fixed "monster" advancement
7.4.7
- Fixed villagers not spawning
- Fixed not being invisible while in destiny
- Fixed a crash when telling stories in certain modded environments
- Syned translations
7.4.6
- Added optional AI voice acting
- Fixed reaction when lactose intolerant
- Graveyards now print the minimum requirements correctly
- Fixed some configs not being synced properly from the server
- Improved whistle on sleeping villagers
- Restricted buildings no longer increase (visual) max population
- You can now set the home properly when changing the village
- Adventurers no longer move in
- Cooldown for being hurt messages
- Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
- Added Armourers Workshop compatibility
7.4.5
- Fixed blueprint again
- Fixed babbling babies on dedicated servers
- Fixed AI not always responding
7.4.4
- Fixed missing skin color on hands
- Fixed blueprint on dedicated servers
7.4.3
- Fixed crash when villagers have friends lol
7.4.2
- Fixed invalid task
- Player in destiny now become invisible instead of spectator
- Decreased village merging radius
- Graveyards with only 1 or 2 headstones are not shown on the map anymore
- Improved setting work place
7.4.1
- Improved AI and interaction times
- Villager will now be audible to all (nearby) players
- Villager can now speak to you while following or staying
- Improved compatibility with some datapacks
- Asking to go home now disabling following/staying
- Improved and fixed set home, restricted homes, blueprint home sync and go home
- Made all chances in the Config floats
- Added nameTagDistance to control range of name-tags
- Fixed Armor rendering issue
- Fixed server crash when trying to eat something with status effects
- Improved harvesting task
- Fixed Sirben having the voice of god
- Fixed config crash errors not being printed
- Fixed compatibility with First Person mod and co
- Fixed babies speaking fluent english
7.4.0
- Added AI benefits for patrons
7.4.0 rc 4
- Fixed placing babies
7.4.0 rc 3
- Fixed GPT3 AI on dedicated servers
- AI now has a sense of biome, weather and daytime
- Fixed crash on 1.19.3
- Fixed a lag spike and improved overall village performance
- Synced Patrons list
- Fixed wrong baby name when placing from creative
- Fixed 1.19.3 on Forge
7.4.0 rc 1, 2
- Simplified Villages
- Villager no longer rely on a village to find a home
- Buildings are no longer required and automatic scanning is disabled by default
- Frees a bit of CPU
- This can be toggled in the blueprint
- Manual tagging is possible too for more control
- Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
- Added special vision for Sirbens
- Added PTG-3 based villager chat AI
- Enable in Config
- Speak their name once to start a conversation
- Added more phrases
- Especially if you are a parent
- Fewer crashes when crippling the Config
- Improved dialogues
- Player Gender
- Added Greeting back
- Villager no longer welcome you if you are a Mayor or Monarch
- Staff of Life now has 10 uses instead of 5
- Fixed armor texture on female players
- Fixed performance issue related to villager renderer
- Fixed Turkish locale issues again
- You can now start a village with a room (e.g. underground)
- Added more phrases
- Fixed villagers using the steve second layer
- Villager can now open gates
- Villager now prefer paths and dislike stepping on grass (potential unstable)
- Improved grieving
- Villager will grieve when a close villager dies
- Villager will also grieve once a week at a graveyard
- Improved taxes
- Tax items can now be configured
- Fixed graveyards disappearing
- Villager with family or friends will now spawn a gravestone if none was found
- Updated most textures to SoyTutta
- Updated and added additional headstones
- Fixed blocked buildings
- Added rock paper scissor dialogue options for children
7.3.21
- Added
percentageOfVanillaVillages
as a config value to randomly keep vanilla villages - Fixed adventurers spawning in unloaded chunk
- Fixed crash when disabling MCA player model
- Added tooltip to editor to avoid confusion when choosing vanilla model
- Fixed players also having randomly colored hair
- Several Changes to the Naming systems in MCA
- Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead) - It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits. - The
Nameless Traveler
code has been removed in favor of the above fix.
- Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
- Added a Homosexuality Trait as a possible chance to spawn with
- This trait cannot be inherited from past/to future generations
- Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender - Due t...
[Universal 1.20.1] MCA Reborn - 7.5.16
7.5.16
- Fixed issues with building jars
7.5.15
- Merged Inworld integration branch (thanks CSCMe!)
- Fixed incompatibility with Cobblemon (thanks Apion!)
- Fixed AI issues with Grim Reapers, causing him to go much higher than intended
- Fixed issues when using Arabic numerals
- Fixed crashes when using TTS
- Fixed Inn spamming adventurers
- Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
- Fixed incompatibility with AutoTranslation and related mods
7.5.14
- TTS language is now detected automatically
7.5.13
- Updated chatAI to v2
- See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
- Older versions will no longer work, technical reasons
- Added TTS v2
7.5.12
- Fixed various smaller issues
- Personalities now have a few more phrases
- Fixed harvest task not dropping items
- Set workplace no longer messes up trades
7.5.11
- Fixed a crash
7.5.10
- Fixed data loading issues on systems with locales having non-western digits.
- Villagers no longer harvest blocks in claimed regions
- Added support for Let's Do Bakery
- Fixed root advancement to appear on world load
- Fixed villager marriage limit math
- You can no longer restrict bells or gravestones, causing them to get stuck
- Vanilla player models no longer modify your eye height
- Player eye height now automatically refreshes on world join and editor changes
- The editor now tells you if an incompatible mod disabled custom models
- Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
- Added HSV hair color option to editor
- Added loot tables in case mods rely on them and let zombie villagers drop some flesh
7.5.9
- Wrong procreation cooldown on new worlds
7.5.8
- AI performance improvements
- Dropped babies in the inventory no longer end up in the backrooms
- Inverted marriage slider as this is more what people expect
- Fixed large players receiving damage on the ceiling
- Married adventurers no longer despawn
- Added a procreation cooldown (3 in-game days by default)
- Added attack-text cooldown
- Fixed trait influenced gender preferences
- Added gender override config flag for players
7.5.7
- Fixed a crash
7.5.6
- Added missing loot tables for some headstones
7.5.5
- Fixed server crash
7.5.4
- Removed size requirements of blueprint buildings
- Restored C2ME compatibility
- Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
- Fixed marriage slider not being saved
- Fixed fallback translations on 1.19.4+
- Added morph to the list of don't-render-custom-arms-when-installed list
- You can no longer squish babies on the ceiling
- Archers can now equip crossbows
- The camera height is now correct
- Added the ancient city as a rumor and starting location
- Female cultists now also wear robes
- Skin library now has...
- Much less data transfer
- A report system
- Filter buttons for hair and clothing
- Hopefully less connection issues thanks to a dedicated domain
- Global skins now actually work
7.5.3
- Ported to 1.20
- Invalid skins are now hidden by default in the Skin Library
- Added even more sanity checks when uploading stuff
- Fixed father/mother at baby item not always being correct
7.5.2
- Removed gold dust
- Added compression to skin library networking
- Skin Editor will now reject most invalid skins
- Existing invalid skins are marked
- Changing workspace will rebuild trades
7.5.1
- Fixed a critical performance issue when childrens are stuck in a wall
- Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
- Added a few config flags for customizing the destiny screen
7.5.0
- Added experimental Skin library, editor and uploader
- Added civil registry, a log writing down all events in a village
- Added the villager tracker, a compass being able to track the last known position of villagers
- Fixed baby growth command
- Move state and infection status are no longer on the gravestone
- Fixed hugging being restricted to adults
- Decreased tombstone text render distance to tackle lag
7.4.9
- Added compat with Chunks fade in
7.4.8
- Fixed a crash
- Enabled toddler clothes
- Extended Sirben lore
- 1.19.3+ chiseled bookshelves now support MCA books
- Golden apples can now cure children
- Using an apple on non-infected villagers will work as a gift now
- Fixed compatibility with Custom Trading Screen
- Added
fractionOfVanillaZombies
Config flag - Added
overwriteAllZombiesWithZombieVillagers
Config flag - Fixed a few purple uninitialized skin bois
- Fixed "monster" advancement
7.4.7
- Fixed villagers not spawning
- Fixed not being invisible while in destiny
- Fixed a crash when telling stories in certain modded environments
- Syned translations
7.4.6
- Added optional AI voice acting
- Fixed reaction when lactose intolerant
- Graveyards now print the minimum requirements correctly
- Fixed some configs not being synced properly from the server
- Improved whistle on sleeping villagers
- Restricted buildings no longer increase (visual) max population
- You can now set the home properly when changing the village
- Adventurers no longer move in
- Cooldown for being hurt messages
- Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
- Added Armourers Workshop compatibility
7.4.5
- Fixed blueprint again
- Fixed babbling babies on dedicated servers
- Fixed AI not always responding
7.4.4
- Fixed missing skin color on hands
- Fixed blueprint on dedicated servers
7.4.3
- Fixed crash when villagers have friends lol
7.4.2
- Fixed invalid task
- Player in destiny now become invisible instead of spectator
- Decreased village merging radius
- Graveyards with only 1 or 2 headstones are not shown on the map anymore
- Improved setting work place
7.4.1
- Improved AI and interaction times
- Villager will now be audible to all (nearby) players
- Villager can now speak to you while following or staying
- Improved compatibility with some datapacks
- Asking to go home now disabling following/staying
- Improved and fixed set home, restricted homes, blueprint home sync and go home
- Made all chances in the Config floats
- Added nameTagDistance to control range of name-tags
- Fixed Armor rendering issue
- Fixed server crash when trying to eat something with status effects
- Improved harvesting task
- Fixed Sirben having the voice of god
- Fixed config crash errors not being printed
- Fixed compatibility with First Person mod and co
- Fixed babies speaking fluent english
7.4.0
- Added AI benefits for patrons
7.4.0 rc 4
- Fixed placing babies
7.4.0 rc 3
- Fixed GPT3 AI on dedicated servers
- AI now has a sense of biome, weather and daytime
- Fixed crash on 1.19.3
- Fixed a lag spike and improved overall village performance
- Synced Patrons list
- Fixed wrong baby name when placing from creative
- Fixed 1.19.3 on Forge
7.4.0 rc 1, 2
- Simplified Villages
- Villager no longer rely on a village to find a home
- Buildings are no longer required and automatic scanning is disabled by default
- Frees a bit of CPU
- This can be toggled in the blueprint
- Manual tagging is possible too for more control
- Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
- Added special vision for Sirbens
- Added PTG-3 based villager chat AI
- Enable in Config
- Speak their name once to start a conversation
- Added more phrases
- Especially if you are a parent
- Fewer crashes when crippling the Config
- Improved dialogues
- Player Gender
- Added Greeting back
- Villager no longer welcome you if you are a Mayor or Monarch
- Staff of Life now has 10 uses instead of 5
- Fixed armor texture on female players
- Fixed performance issue related to villager renderer
- Fixed Turkish locale issues again
- You can now start a village with a room (e.g. underground)
- Added more phrases
- Fixed villagers using the steve second layer
- Villager can now open gates
- Villager now prefer paths and dislike stepping on grass (potential unstable)
- Improved grieving
- Villager will grieve when a close villager dies
- Villager will also grieve once a week at a graveyard
- Improved taxes
- Tax items can now be configured
- Fixed graveyards disappearing
- Villager with family or friends will now spawn a gravestone if none was found
- Updated most textures to SoyTutta
- Updated and added additional headstones
- Fixed blocked buildings
- Added rock paper scissor dialogue options for children
7.3.21
- Added
percentageOfVanillaVillages
as a config value to randomly keep vanilla villages - Fixed adventurers spawning in unloaded chunk
- Fixed crash when disabling MCA player model
- Added tooltip to editor to avoid confusion when choosing vanilla model
- Fixed players also having randomly colored hair
- Several Changes to the Naming systems in MCA
- Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead) - It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits. - The
Nameless Traveler
code has been removed in favor of the above fix.
- Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
- Added a Homosexuality Trait as a possible chance to spawn with
- This trait cannot be inherited from past/to future generations
- Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender - Due to this trait being available, some relationship items being gifted ...
[Universal 1.20.1] MCA Reborn - 7.5.15
7.5.15
- Merged Inworld integration branch (thanks CSCMe!)
- Fixed incompatibility with Cobblemon (thanks Apion!)
- Fixed AI issues with Grim Reapers, causing him to go much higher than intended
- Fixed issues when using Arabic numerals
- Fixed crashes when using TTS
- Fixed Inn spamming adventurers
- Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
- Fixed incompatibility with AutoTranslation and related mods
7.5.14
- TTS language is now detected automatically
7.5.13
- Updated chatAI to v2
- See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
- Older versions will no longer work, technical reasons
- Added TTS v2
7.5.12
- Fixed various smaller issues
- Personalities now have a few more phrases
- Fixed harvest task not dropping items
- Set workplace no longer messes up trades
7.5.11
- Fixed a crash
7.5.10
- Fixed data loading issues on systems with locales having non-western digits.
- Villagers no longer harvest blocks in claimed regions
- Added support for Let's Do Bakery
- Fixed root advancement to appear on world load
- Fixed villager marriage limit math
- You can no longer restrict bells or gravestones, causing them to get stuck
- Vanilla player models no longer modify your eye height
- Player eye height now automatically refreshes on world join and editor changes
- The editor now tells you if an incompatible mod disabled custom models
- Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
- Added HSV hair color option to editor
- Added loot tables in case mods rely on them and let zombie villagers drop some flesh
7.5.9
- Wrong procreation cooldown on new worlds
7.5.8
- AI performance improvements
- Dropped babies in the inventory no longer end up in the backrooms
- Inverted marriage slider as this is more what people expect
- Fixed large players receiving damage on the ceiling
- Married adventurers no longer despawn
- Added a procreation cooldown (3 in-game days by default)
- Added attack-text cooldown
- Fixed trait influenced gender preferences
- Added gender override config flag for players
7.5.7
- Fixed a crash
7.5.6
- Added missing loot tables for some headstones
7.5.5
- Fixed server crash
7.5.4
- Removed size requirements of blueprint buildings
- Restored C2ME compatibility
- Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
- Fixed marriage slider not being saved
- Fixed fallback translations on 1.19.4+
- Added morph to the list of don't-render-custom-arms-when-installed list
- You can no longer squish babies on the ceiling
- Archers can now equip crossbows
- The camera height is now correct
- Added the ancient city as a rumor and starting location
- Female cultists now also wear robes
- Skin library now has...
- Much less data transfer
- A report system
- Filter buttons for hair and clothing
- Hopefully less connection issues thanks to a dedicated domain
- Global skins now actually work
7.5.3
- Ported to 1.20
- Invalid skins are now hidden by default in the Skin Library
- Added even more sanity checks when uploading stuff
- Fixed father/mother at baby item not always being correct
7.5.2
- Removed gold dust
- Added compression to skin library networking
- Skin Editor will now reject most invalid skins
- Existing invalid skins are marked
- Changing workspace will rebuild trades
7.5.1
- Fixed a critical performance issue when childrens are stuck in a wall
- Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
- Added a few config flags for customizing the destiny screen
7.5.0
- Added experimental Skin library, editor and uploader
- Added civil registry, a log writing down all events in a village
- Added the villager tracker, a compass being able to track the last known position of villagers
- Fixed baby growth command
- Move state and infection status are no longer on the gravestone
- Fixed hugging being restricted to adults
- Decreased tombstone text render distance to tackle lag
7.4.9
- Added compat with Chunks fade in
7.4.8
- Fixed a crash
- Enabled toddler clothes
- Extended Sirben lore
- 1.19.3+ chiseled bookshelves now support MCA books
- Golden apples can now cure children
- Using an apple on non-infected villagers will work as a gift now
- Fixed compatibility with Custom Trading Screen
- Added
fractionOfVanillaZombies
Config flag - Added
overwriteAllZombiesWithZombieVillagers
Config flag - Fixed a few purple uninitialized skin bois
- Fixed "monster" advancement
7.4.7
- Fixed villagers not spawning
- Fixed not being invisible while in destiny
- Fixed a crash when telling stories in certain modded environments
- Syned translations
7.4.6
- Added optional AI voice acting
- Fixed reaction when lactose intolerant
- Graveyards now print the minimum requirements correctly
- Fixed some configs not being synced properly from the server
- Improved whistle on sleeping villagers
- Restricted buildings no longer increase (visual) max population
- You can now set the home properly when changing the village
- Adventurers no longer move in
- Cooldown for being hurt messages
- Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
- Added Armourers Workshop compatibility
7.4.5
- Fixed blueprint again
- Fixed babbling babies on dedicated servers
- Fixed AI not always responding
7.4.4
- Fixed missing skin color on hands
- Fixed blueprint on dedicated servers
7.4.3
- Fixed crash when villagers have friends lol
7.4.2
- Fixed invalid task
- Player in destiny now become invisible instead of spectator
- Decreased village merging radius
- Graveyards with only 1 or 2 headstones are not shown on the map anymore
- Improved setting work place
7.4.1
- Improved AI and interaction times
- Villager will now be audible to all (nearby) players
- Villager can now speak to you while following or staying
- Improved compatibility with some datapacks
- Asking to go home now disabling following/staying
- Improved and fixed set home, restricted homes, blueprint home sync and go home
- Made all chances in the Config floats
- Added nameTagDistance to control range of name-tags
- Fixed Armor rendering issue
- Fixed server crash when trying to eat something with status effects
- Improved harvesting task
- Fixed Sirben having the voice of god
- Fixed config crash errors not being printed
- Fixed compatibility with First Person mod and co
- Fixed babies speaking fluent english
7.4.0
- Added AI benefits for patrons
7.4.0 rc 4
- Fixed placing babies
7.4.0 rc 3
- Fixed GPT3 AI on dedicated servers
- AI now has a sense of biome, weather and daytime
- Fixed crash on 1.19.3
- Fixed a lag spike and improved overall village performance
- Synced Patrons list
- Fixed wrong baby name when placing from creative
- Fixed 1.19.3 on Forge
7.4.0 rc 1, 2
- Simplified Villages
- Villager no longer rely on a village to find a home
- Buildings are no longer required and automatic scanning is disabled by default
- Frees a bit of CPU
- This can be toggled in the blueprint
- Manual tagging is possible too for more control
- Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
- Added special vision for Sirbens
- Added PTG-3 based villager chat AI
- Enable in Config
- Speak their name once to start a conversation
- Added more phrases
- Especially if you are a parent
- Fewer crashes when crippling the Config
- Improved dialogues
- Player Gender
- Added Greeting back
- Villager no longer welcome you if you are a Mayor or Monarch
- Staff of Life now has 10 uses instead of 5
- Fixed armor texture on female players
- Fixed performance issue related to villager renderer
- Fixed Turkish locale issues again
- You can now start a village with a room (e.g. underground)
- Added more phrases
- Fixed villagers using the steve second layer
- Villager can now open gates
- Villager now prefer paths and dislike stepping on grass (potential unstable)
- Improved grieving
- Villager will grieve when a close villager dies
- Villager will also grieve once a week at a graveyard
- Improved taxes
- Tax items can now be configured
- Fixed graveyards disappearing
- Villager with family or friends will now spawn a gravestone if none was found
- Updated most textures to SoyTutta
- Updated and added additional headstones
- Fixed blocked buildings
- Added rock paper scissor dialogue options for children
7.3.21
- Added
percentageOfVanillaVillages
as a config value to randomly keep vanilla villages - Fixed adventurers spawning in unloaded chunk
- Fixed crash when disabling MCA player model
- Added tooltip to editor to avoid confusion when choosing vanilla model
- Fixed players also having randomly colored hair
- Several Changes to the Naming systems in MCA
- Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead) - It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits. - The
Nameless Traveler
code has been removed in favor of the above fix.
- Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
- Added a Homosexuality Trait as a possible chance to spawn with
- This trait cannot be inherited from past/to future generations
- Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender - Due to this trait being available, some relationship items being gifted may result in
incompatible
responses.
*...
[Universal 1.20.1] MCA Reborn - 7.5.14
7.5.14
- TTS language is now detected automatically
7.5.13
- Updated chatAI to v2
- See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
- Older versions will no longer work, technical reasons
- Added TTS v2
7.5.12
- Fixed various smaller issues
- Personalities now have a few more phrases
- Fixed harvest task not dropping items
- Set workplace no longer messes up trades
7.5.11
- Fixed a crash
7.5.10
- Fixed data loading issues on systems with locales having non-western digits.
- Villagers no longer harvest blocks in claimed regions
- Added support for Let's Do Bakery
- Fixed root advancement to appear on world load
- Fixed villager marriage limit math
- You can no longer restrict bells or gravestones, causing them to get stuck
- Vanilla player models no longer modify your eye height
- Player eye height now automatically refreshes on world join and editor changes
- The editor now tells you if an incompatible mod disabled custom models
- Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
- Added HSV hair color option to editor
- Added loot tables in case mods rely on them and let zombie villagers drop some flesh
7.5.9
- Wrong procreation cooldown on new worlds
7.5.8
- AI performance improvements
- Dropped babies in the inventory no longer end up in the backrooms
- Inverted marriage slider as this is more what people expect
- Fixed large players receiving damage on the ceiling
- Married adventurers no longer despawn
- Added a procreation cooldown (3 in-game days by default)
- Added attack-text cooldown
- Fixed trait influenced gender preferences
- Added gender override config flag for players
7.5.7
- Fixed a crash
7.5.6
- Added missing loot tables for some headstones
7.5.5
- Fixed server crash
7.5.4
- Removed size requirements of blueprint buildings
- Restored C2ME compatibility
- Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
- Fixed marriage slider not being saved
- Fixed fallback translations on 1.19.4+
- Added morph to the list of don't-render-custom-arms-when-installed list
- You can no longer squish babies on the ceiling
- Archers can now equip crossbows
- The camera height is now correct
- Added the ancient city as a rumor and starting location
- Female cultists now also wear robes
- Skin library now has...
- Much less data transfer
- A report system
- Filter buttons for hair and clothing
- Hopefully less connection issues thanks to a dedicated domain
- Global skins now actually work
7.5.3
- Ported to 1.20
- Invalid skins are now hidden by default in the Skin Library
- Added even more sanity checks when uploading stuff
- Fixed father/mother at baby item not always being correct
7.5.2
- Removed gold dust
- Added compression to skin library networking
- Skin Editor will now reject most invalid skins
- Existing invalid skins are marked
- Changing workspace will rebuild trades
7.5.1
- Fixed a critical performance issue when childrens are stuck in a wall
- Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
- Added a few config flags for customizing the destiny screen
7.5.0
- Added experimental Skin library, editor and uploader
- Added civil registry, a log writing down all events in a village
- Added the villager tracker, a compass being able to track the last known position of villagers
- Fixed baby growth command
- Move state and infection status are no longer on the gravestone
- Fixed hugging being restricted to adults
- Decreased tombstone text render distance to tackle lag
7.4.9
- Added compat with Chunks fade in
7.4.8
- Fixed a crash
- Enabled toddler clothes
- Extended Sirben lore
- 1.19.3+ chiseled bookshelves now support MCA books
- Golden apples can now cure children
- Using an apple on non-infected villagers will work as a gift now
- Fixed compatibility with Custom Trading Screen
- Added
fractionOfVanillaZombies
Config flag - Added
overwriteAllZombiesWithZombieVillagers
Config flag - Fixed a few purple uninitialized skin bois
- Fixed "monster" advancement
7.4.7
- Fixed villagers not spawning
- Fixed not being invisible while in destiny
- Fixed a crash when telling stories in certain modded environments
- Syned translations
7.4.6
- Added optional AI voice acting
- Fixed reaction when lactose intolerant
- Graveyards now print the minimum requirements correctly
- Fixed some configs not being synced properly from the server
- Improved whistle on sleeping villagers
- Restricted buildings no longer increase (visual) max population
- You can now set the home properly when changing the village
- Adventurers no longer move in
- Cooldown for being hurt messages
- Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
- Added Armourers Workshop compatibility
7.4.5
- Fixed blueprint again
- Fixed babbling babies on dedicated servers
- Fixed AI not always responding
7.4.4
- Fixed missing skin color on hands
- Fixed blueprint on dedicated servers
7.4.3
- Fixed crash when villagers have friends lol
7.4.2
- Fixed invalid task
- Player in destiny now become invisible instead of spectator
- Decreased village merging radius
- Graveyards with only 1 or 2 headstones are not shown on the map anymore
- Improved setting work place
7.4.1
- Improved AI and interaction times
- Villager will now be audible to all (nearby) players
- Villager can now speak to you while following or staying
- Improved compatibility with some datapacks
- Asking to go home now disabling following/staying
- Improved and fixed set home, restricted homes, blueprint home sync and go home
- Made all chances in the Config floats
- Added nameTagDistance to control range of name-tags
- Fixed Armor rendering issue
- Fixed server crash when trying to eat something with status effects
- Improved harvesting task
- Fixed Sirben having the voice of god
- Fixed config crash errors not being printed
- Fixed compatibility with First Person mod and co
- Fixed babies speaking fluent english
7.4.0
- Added AI benefits for patrons
7.4.0 rc 4
- Fixed placing babies
7.4.0 rc 3
- Fixed GPT3 AI on dedicated servers
- AI now has a sense of biome, weather and daytime
- Fixed crash on 1.19.3
- Fixed a lag spike and improved overall village performance
- Synced Patrons list
- Fixed wrong baby name when placing from creative
- Fixed 1.19.3 on Forge
7.4.0 rc 1, 2
- Simplified Villages
- Villager no longer rely on a village to find a home
- Buildings are no longer required and automatic scanning is disabled by default
- Frees a bit of CPU
- This can be toggled in the blueprint
- Manual tagging is possible too for more control
- Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
- Added special vision for Sirbens
- Added PTG-3 based villager chat AI
- Enable in Config
- Speak their name once to start a conversation
- Added more phrases
- Especially if you are a parent
- Fewer crashes when crippling the Config
- Improved dialogues
- Player Gender
- Added Greeting back
- Villager no longer welcome you if you are a Mayor or Monarch
- Staff of Life now has 10 uses instead of 5
- Fixed armor texture on female players
- Fixed performance issue related to villager renderer
- Fixed Turkish locale issues again
- You can now start a village with a room (e.g. underground)
- Added more phrases
- Fixed villagers using the steve second layer
- Villager can now open gates
- Villager now prefer paths and dislike stepping on grass (potential unstable)
- Improved grieving
- Villager will grieve when a close villager dies
- Villager will also grieve once a week at a graveyard
- Improved taxes
- Tax items can now be configured
- Fixed graveyards disappearing
- Villager with family or friends will now spawn a gravestone if none was found
- Updated most textures to SoyTutta
- Updated and added additional headstones
- Fixed blocked buildings
- Added rock paper scissor dialogue options for children
7.3.21
- Added
percentageOfVanillaVillages
as a config value to randomly keep vanilla villages - Fixed adventurers spawning in unloaded chunk
- Fixed crash when disabling MCA player model
- Added tooltip to editor to avoid confusion when choosing vanilla model
- Fixed players also having randomly colored hair
- Several Changes to the Naming systems in MCA
- Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead) - It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits. - The
Nameless Traveler
code has been removed in favor of the above fix.
- Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
- Added a Homosexuality Trait as a possible chance to spawn with
- This trait cannot be inherited from past/to future generations
- Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender - Due to this trait being available, some relationship items being gifted may result in
incompatible
responses. - In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
- Added
professionConversionsMap
as a config value, made for mod compatibility- Designed to be able to use clothing from another profession, if your mod does not supply any to us
- Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default. - Only Adult clothing is used in this, baby and child clothing remains unchanged.
- Ad...
[Universal 1.19.2] MCA Reborn - 7.5.14
7.5.14
- TTS language is now detected automatically
7.5.13
- Updated chatAI to v2
- See https://github.com/Luke100000/minecraft-comes-alive/wiki/GPT3-based-conversations
- Older versions will no longer work, technical reasons
- Added TTS v2
7.5.12
- Fixed various smaller issues
- Personalities now have a few more phrases
- Fixed harvest task not dropping items
- Set workplace no longer messes up trades
7.5.11
- Fixed a crash
7.5.10
- Fixed data loading issues on systems with locales having non-western digits.
- Villagers no longer harvest blocks in claimed regions
- Added support for Let's Do Bakery
- Fixed root advancement to appear on world load
- Fixed villager marriage limit math
- You can no longer restrict bells or gravestones, causing them to get stuck
- Vanilla player models no longer modify your eye height
- Player eye height now automatically refreshes on world join and editor changes
- The editor now tells you if an incompatible mod disabled custom models
- Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
- Added HSV hair color option to editor
- Added loot tables in case mods rely on them and let zombie villagers drop some flesh
7.5.9
- Wrong procreation cooldown on new worlds
7.5.8
- AI performance improvements
- Dropped babies in the inventory no longer end up in the backrooms
- Inverted marriage slider as this is more what people expect
- Fixed large players receiving damage on the ceiling
- Married adventurers no longer despawn
- Added a procreation cooldown (3 in-game days by default)
- Added attack-text cooldown
- Fixed trait influenced gender preferences
- Added gender override config flag for players
7.5.7
- Fixed a crash
7.5.6
- Added missing loot tables for some headstones
7.5.5
- Fixed server crash
7.5.4
- Removed size requirements of blueprint buildings
- Restored C2ME compatibility
- Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
- Fixed marriage slider not being saved
- Fixed fallback translations on 1.19.4+
- Added morph to the list of don't-render-custom-arms-when-installed list
- You can no longer squish babies on the ceiling
- Archers can now equip crossbows
- The camera height is now correct
- Added the ancient city as a rumor and starting location
- Female cultists now also wear robes
- Skin library now has...
- Much less data transfer
- A report system
- Filter buttons for hair and clothing
- Hopefully less connection issues thanks to a dedicated domain
- Global skins now actually work
7.5.3
- Invalid skins are now hidden by default in the Skin Library
- Added even more sanity checks when uploading stuff
- Fixed father/mother at baby item not always being correct
7.5.2
- Removed gold dust
- Added compression to skin library networking
- Skin Editor will now reject most invalid skins
- Existing invalid skins are marked
- Changing workspace will rebuild trades
7.5.1
- Fixed a critical performance issue when childrens are stuck in a wall
- Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
- Added a few config flags for customizing the destiny screen
7.5.0
- Added experimental Skin library, editor and uploader
- Added civil registry, a log writing down all events in a village
- Added the villager tracker, a compass being able to track the last known position of villagers
- Fixed baby growth command
- Move state and infection status are no longer on the gravestone
- Fixed hugging being restricted to adults
- Decreased tombstone text render distance to tackle lag
7.4.9
- Added compat with Chunks fade in
7.4.8
- Fixed a crash
- Enabled toddler clothes
- Extended Sirben lore
- 1.19.3+ chiseled bookshelves now support MCA books
- Golden apples can now cure children
- Using an apple on non-infected villagers will work as a gift now
- Fixed compatibility with Custom Trading Screen
- Added
fractionOfVanillaZombies
Config flag - Added
overwriteAllZombiesWithZombieVillagers
Config flag - Fixed a few purple uninitialized skin bois
- Fixed "monster" advancement
7.4.7
- Fixed villagers not spawning
- Fixed not being invisible while in destiny
- Fixed a crash when telling stories in certain modded environments
- Syned translations
7.4.6
- Added optional AI voice acting
- Fixed reaction when lactose intolerant
- Graveyards now print the minimum requirements correctly
- Fixed some configs not being synced properly from the server
- Improved whistle on sleeping villagers
- Restricted buildings no longer increase (visual) max population
- You can now set the home properly when changing the village
- Adventurers no longer move in
- Cooldown for being hurt messages
- Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
- Added Armourers Workshop compatibility
7.4.5
- Fixed blueprint again
- Fixed babbling babies on dedicated servers
- Fixed AI not always responding
7.4.4
- Fixed missing skin color on hands
- Fixed blueprint on dedicated servers
7.4.3
- Fixed crash when villagers have friends lol
7.4.2
- Fixed invalid task
- Player in destiny now become invisible instead of spectator
- Decreased village merging radius
- Graveyards with only 1 or 2 headstones are not shown on the map anymore
- Improved setting work place
7.4.1
- Improved AI and interaction times
- Villager will now be audible to all (nearby) players
- Villager can now speak to you while following or staying
- Improved compatibility with some datapacks
- Asking to go home now disabling following/staying
- Improved and fixed set home, restricted homes, blueprint home sync and go home
- Made all chances in the Config floats
- Added nameTagDistance to control range of name-tags
- Fixed Armor rendering issue
- Fixed server crash when trying to eat something with status effects
- Improved harvesting task
- Fixed Sirben having the voice of god
- Fixed config crash errors not being printed
- Fixed compatibility with First Person mod and co
- Fixed babies speaking fluent english
7.4.0
- Added AI benefits for patrons
7.4.0 rc 4
- Fixed placing babies
7.4.0 rc 3
- Fixed GPT3 AI on dedicated servers
- AI now has a sense of biome, weather and daytime
- Fixed crash on 1.19.3
- Fixed a lag spike and improved overall village performance
- Synced Patrons list
- Fixed wrong baby name when placing from creative
7.4.0 rc 1, 2
- Simplified Villages
- Villager no longer rely on a village to find a home
- Buildings are no longer required and automatic scanning is disabled by default
- Frees a bit of CPU
- This can be toggled in the blueprint
- Manual tagging is possible too for more control
- Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
- Added special vision for Sirbens
- Added PTG-3 based villager chat AI
- Enable in Config
- Speak their name once to start a conversation
- Added more phrases
- Especially if you are a parent
- Fewer crashes when crippling the Config
- Improved dialogues
- Player Gender
- Added Greeting back
- Villager no longer welcome you if you are a Mayor or Monarch
- Staff of Life now has 10 uses instead of 5
- Fixed armor texture on female players
- Fixed performance issue related to villager renderer
- Fixed Turkish locale issues again
- You can now start a village with a room (e.g. underground)
- Added more phrases
- Fixed villagers using the steve second layer
- Villager can now open gates
- Villager now prefer paths and dislike stepping on grass (potential unstable)
- Improved grieving
- Villager will grieve when a close villager dies
- Villager will also grieve once a week at a graveyard
- Improved taxes
- Tax items can now be configured
- Fixed graveyards disappearing
- Villager with family or friends will now spawn a gravestone if none was found
- Updated most textures to SoyTutta
- Updated and added additional headstones
- Fixed blocked buildings
- Added rock paper scissor dialogue options for children
7.3.21
- Added
percentageOfVanillaVillages
as a config value to randomly keep vanilla villages - Fixed adventurers spawning in unloaded chunk
- Fixed crash when disabling MCA player model
- Added tooltip to editor to avoid confusion when choosing vanilla model
- Fixed players also having randomly colored hair
- Several Changes to the Naming systems in MCA
- Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
custom name, MCA will use that instead) - It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent
exploits. - The
Nameless Traveler
code has been removed in favor of the above fix.
- Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing
- Added a Homosexuality Trait as a possible chance to spawn with
- This trait cannot be inherited from past/to future generations
- Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with
those of the same gender - Due to this trait being available, some relationship items being gifted may result in
incompatible
responses. - In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
- Added
professionConversionsMap
as a config value, made for mod compatibility- Designed to be able to use clothing from another profession, if your mod does not supply any to us
- Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by
default. - Only Adult clothing is used in this, baby and child clothing remains unchanged.
- Added
playerRendererBlacklist
to disable ...