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👉 The SOLID Principles 📘

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SOLID - principles of object-oriented design

  • S - Single Responsibility - Each class should have only one sole purpose, and not be filled with the excessive functionality.
  • O - Open-Close - Classes should be open for extension, closed for modification. In other words , you should not have to rewrite an existing class for implementing new features.
  • L - Liskov Substitution - This means that every subclass or derived class should be substitutable for their base or parent class.
  • I - Interface Segregation - Interfaces should not force classes to implement what they can't do . Large interfaces should be divided into small ones.
  • D - Dependency Inversion (Injection) - Components should depend on abstractions, not on concretions.

Q: Why we should consider them when designing software?

A: Design principles encourage us to create more maintainable, understandable, and flexible software.

Reference:

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