Game programmer for 20 years and former demo-maker. Now working on game engine development mostly in C++11 with a healthy dose of Python and Lua.
- Orléans, France
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GGJ2018-invasion-of-the-tako-nation
GGJ2018-invasion-of-the-tako-nation PublicContribution to the GGJ2018, 24 hours game made in C++ using Harfang.
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GGJ2017-insanely-wavy-tsunami-panic
GGJ2017-insanely-wavy-tsunami-panic PublicContribution to the GGJ2017, 24 hours game made in C++ using Harfang.
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