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Contribution to the GGJ2017, 24 hours game made in C++ using Harfang.

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ejulien/GGJ2017-insanely-wavy-tsunami-panic

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GGJ2017-insanely-wavy-tsunami-panic

Contribution to the GGJ2017, 48 hours game made in C++ using Harfang.

Gameplay

#INSANELY WAVY TSUNAMI PANIC# A tower defense against a flood wave


Soundtrack to use while playing: https://www.youtube.com/watch?v=DGIXT7ce3vQ


Code: barr
Gfx 3D: Erk/Simon Gibier
Gfx 2D: Florian Belmonte


Erk

Have a nice time with INSANELY WAVY TSUNAMI PANIC, the most wonderful, awesome and cute game ever made in a GGJ ! Thx to Movida team for the organisation.

Barr

~1000 lines of C++ using the Harfang 3D framework (I'm one of the authors). You'll find all the game logic, the primitive fluid system and left-overs in there.

The framework can draw 3D, 2D and a big toolbox to do many things including iso-surface which came in handy... it can do sound too, but meh...

Yet, doing a tower defense against fluid is hard. 3D does not make it easier. Improvising a fluid system fast enough, with plausible enough interactions then get to the game itself without running out of time was challenging.

The game logic could use a bit more tweaking but I'm going to bed so it will be fine for now.

Regards to Romain Gauthier, Arnaud Storq any many others I'm forgetting.

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Contribution to the GGJ2017, 24 hours game made in C++ using Harfang.

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