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Fluid Entity Introduction
bryanbrunt edited this page Jan 11, 2019
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The Fluid Entity API provides a convenient way to assemble and interact with your entities, making code less verbose, improving readability.
E(entityId)
.tag("boss")
.groups("enemy", "treasure")
.pos(10,10)
.animSprite("junkdog")
.animLayer(1000)
.invisible(true);
- You want to rapidly create prototypes (shotgun development) or jam games.
- Your game requires worlds in different threads.
- Your game has the highest performance requirements.
- You prefer proven technology (This API is brand new).
- You do not use Gradle or Maven.
Performance is untested as of this writing, but should be comparable to using ComponentMapper
directly.
In this version, when updating components a quick maven/gradle compile is required.
- Overview
- Concepts
- Getting Started
- Using
- More guides
- Plugins
- Game Gallery
- Tools and Frameworks
- API reference