Releases
5.8.0
Ios preview 503aded
Reorganize premake b89acbf
Audio engine 8168e18
Implement PLS atomic mode in Metal 8bca3c7
Lua formatter 877c274
Updating version files a21b72d
Fix downstream cpp tests 3c53249
Single test script for windows and mac. d3fb85c
Fix tests to use harfbuzz renames. a5d2355
make a change to force a mono flush 96f3ddd
Audio out of band in Unity! 17aa2f3
Audio for Unity c94b561
Automatically trim PLSRenderContext resources 5fe7e33
Add audio preview generator. 7fe7016
text modifier length calculation fix f0053b9
Rework text/event count/at. fca1284
fix ./build_viewer.sh run ef7b522
Update goldens 7222c6f
apply current state update before changing states 80a422d
Clean up emscripten build 1bbdeaf
Fix GL rendering with URP. 86efc60
Unity with new Premake scripts! 2ad15fd
Unity Android & C# style updates 8cfc6f5
fix listener resolving to different event badb780
Tests use new premake system c1813e0
fix viewer build 10447e9
Build Android deps with audio d84734f
PLS external framebuffer optimizations 713e83a
Properly generate an android_ndk toolset c9a701c
Link with release Rive binaries in the iOS runtime debug configurations 4758a27
fix cast 58884e6
make sure we force embedded assets when exporting for cloud renderer … ac4057c
IntersectionBoard optimizations 4b41ab4
Make PLS work on core D3D11 and GL 4.2+ 037787a
Fix webgpu again after updates 931479e
Reorder glsl setup so #extension always happen before uniforms 7f6a717
Implement direct rendering to screen in glatomic and d3datomic 877a9ff
Fix bogus asserts in pls_renderer 16b081b
Refactor GL render targets 684d96b
Add "storage texture" polyfills to the webgpu backend 453e996
Add direct SSE intrinsics for IntersectionBoard with MSVC 9e3e218
Fix the WebGPU build with emscripten d0cfde0
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