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@rive-engineering rive-engineering released this 16 Feb 20:40
· 622 commits to main since this release
  • Ios preview 503aded
  • Reorganize premake b89acbf
  • Audio engine 8168e18
  • Implement PLS atomic mode in Metal 8bca3c7
  • Lua formatter 877c274
  • Updating version files a21b72d
  • Fix downstream cpp tests 3c53249
  • Single test script for windows and mac. d3fb85c
  • Fix tests to use harfbuzz renames. a5d2355
  • make a change to force a mono flush 96f3ddd
  • Audio out of band in Unity! 17aa2f3
  • Audio for Unity c94b561
  • Automatically trim PLSRenderContext resources 5fe7e33
  • Add audio preview generator. 7fe7016
  • text modifier length calculation fix f0053b9
  • Rework text/event count/at. fca1284
  • fix ./build_viewer.sh run ef7b522
  • Update goldens 7222c6f
  • apply current state update before changing states 80a422d
  • Clean up emscripten build 1bbdeaf
  • Fix GL rendering with URP. 86efc60
  • Unity with new Premake scripts! 2ad15fd
  • Unity Android & C# style updates 8cfc6f5
  • fix listener resolving to different event badb780
  • Tests use new premake system c1813e0
  • fix viewer build 10447e9
  • Build Android deps with audio d84734f
  • PLS external framebuffer optimizations 713e83a
  • Properly generate an android_ndk toolset c9a701c
  • Link with release Rive binaries in the iOS runtime debug configurations 4758a27
  • fix cast 58884e6
  • make sure we force embedded assets when exporting for cloud renderer … ac4057c
  • IntersectionBoard optimizations 4b41ab4
  • Make PLS work on core D3D11 and GL 4.2+ 037787a
  • Fix webgpu again after updates 931479e
  • Reorder glsl setup so #extension always happen before uniforms 7f6a717
  • Implement direct rendering to screen in glatomic and d3datomic 877a9ff
  • Fix bogus asserts in pls_renderer 16b081b
  • Refactor GL render targets 684d96b
  • Add "storage texture" polyfills to the webgpu backend 453e996
  • Add direct SSE intrinsics for IntersectionBoard with MSVC 9e3e218
  • Fix the WebGPU build with emscripten d0cfde0