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Locations #356
Locations #356
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That's massive. Thank you for implementing the feature!
The change from the medium oxide asteroid from requiring Fulgora to requiring only space science in 6335a71 was unintentional and ... possibly wrong? On the other hand, saying the medium oxide asteroids require Fulgora when they actually require Fulgora or Gleba or Vulcanus is also wrong. (All three locations are un-reached milestones in both screenshots.) This exact change won't be visible, but in a project with the Circuit network, Concrete, Electric energy distribution 1, and Railway technologies all as milestones, Iron stick will go from picking one of them as the required milestone (and sticking with that even if others are unlocked) to picking none of them instead. I'm not sure what the correct behavior is here. |
In order to reduce the popup/tooltip height even further, we could also squash 'Made in' into a single line, as it is not very interesting (as most will be the same) and the icons are distinctive enough (I think)? (People on laptops/small screens will like the reduced height, at least when I am on my laptop it often does not fit) |
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When I made the milestone bits support more than 64 bits (with the Bits
class), modifying the milestone (analysis) was a huge pain and very error-prone.
Since you modified this heavily (again), we need to make sure all is still working as expected. You wrote about the different mod packs/save files that you tested and work properly, but I just wanted to mention this to make sure we are not breaking this 😉
Use this to correctly report captured spawner dependencies.
I think I've covered all of @veger's comments now? I also realized I was drawing |
This is some more parts of #316. I think it covers all location information required by dependency/milestone analysis, except space-connections (which don't add any additional unlocks): It knows that lava isn't accessible until you get to Vulcanus and knows that Promethium science pack is accessible. It is happy loading new and existing pY and SA projects, though the pY projects need a change to pypostprocessing.
In order to not break Space science when fixing Promethium science, I had to implement these, both internally and in the UI:
The vertical bar will connect as many horizontal OR bars as necessary. Lists that are not separated by an OR bar (almost all of them) use the standard AND behavior.
I also decided this (1364 pixels high) was bad
and changed it to this instead (down to 970 px)