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Add pose vector for collision objects, as CompoundMesh shapes can have multiple collision objects. #1080

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rjoomen
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@rjoomen rjoomen commented Dec 11, 2024

Fixes #1053

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codecov bot commented Dec 11, 2024

Codecov Report

All modified and coverable lines are covered by tests ✅

Project coverage is 89.40%. Comparing base (5ad42b6) to head (3181ba2).

Additional details and impacted files

Impacted file tree graph

@@           Coverage Diff           @@
##           master    #1080   +/-   ##
=======================================
  Coverage   89.40%   89.40%           
=======================================
  Files         288      288           
  Lines       16304    16308    +4     
=======================================
+ Hits        14576    14580    +4     
  Misses       1728     1728           

see 2 files with indirect coverage changes

@Levi-Armstrong
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Ah, I now understand the issue. Do you have a test case that you have been using to add to the unit test frame work? I will take a look at this PR later this week. Thank you for tracking this down.

@rjoomen
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rjoomen commented Dec 12, 2024

Ah, I now understand the issue. Do you have a test case that you have been using to add to the unit test frame work? I will take a look at this PR later this week. Thank you for tracking this down.

I don't have a test case, as I used my own production code. But I think adding a setCollisionObjectsTransform call for the CompoundMesh to the existing test case should to the trick.

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CompoundMesh does not work with FCL
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