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This repository has been archived by the owner on Sep 28, 2023. It is now read-only.

Seven Kingdoms v2.15.5

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@the3dfxdude the3dfxdude released this 29 Apr 02:13
· 89 commits to master since this release

Summary of changes from 2.15.4 to 2.15.5

  • Fixed UI regression in setting auto taxing
  • Improved stability of starting a multiplayer game
  • Reduced load of crc checking in multiplayer
  • Improved formatting of the game manual
  • Fixed wrongly applied leadership gain when the leader was not in range
  • Fixed more crashes
  • Improved AI's handling of combat mission at sea
  • Reset powered attack type when line-of-sight is broken
  • Improved idle-attack detection when there are many units in the game
  • Fixed incorrect pathing when unit is in a building or on a ship
  • Do not cycle powered attack when the target moves, correcting the usage behavior of Egyptian fire arrows
  • Added Esperanto translation
  • Added support for copying trade routes for trade ships
  • Added a copy trade route button when hovering the mouse over units in the trade report
  • More trade report improvements
  • Added a request builder button when a building is selected
  • Set the default for mobilizing civilians to non-aggressive mode to prevent inadvertently sending them to their death
  • Corrected building linkage when buildings are densely placed
  • Corrected AI related bugs
  • Improved the AI's ability to send help to an ally
  • Improved Fryhtan AI to help an Ordo under attack
  • Fixed crashes related to bullets
  • Fixed spy vision of a spy on a ship
  • Fixed spy vision of a spy assigned to building for construction or repair
  • Added a credits screen