Releases: rive-app/rive-ios
Releases · rive-app/rive-ios
6.3.7
- Updating version files
e4b0dc1
- return keep going when a state machine has changed its state
d89ddc8
- Dart bump to 3.5.0
586fbcf
- Nnnn joystick not advancing
35beafc
- Add a skeleton workflow for android gms on browserstack
b1f5bb6
- Render gms to the screen when the test app is launched without a harness
f8e8ebc
6.3.6
6.3.5
6.3.4
- Updating version files
6223f8d
- Working on option C for update cycle
0798c1e
- new arithmetic data converter that uses a viewmodel as input
d1fad45
- Unreal build use build rive.sh
0ae0944
- default data converters runtime
ee60b41
- LayoutComponent updates properly when scaleType changes
09cae0a
- fix data enum importer
0415d18
- Fix marking nested artboard layout dirty
f240d71
- add feather property
36f31c5
- Pass scaleType down to sizeable children
14d7d89
- don't expose yoga includes
dee90f0
- Nnnn render update fixes
498a491
- editor and runtime: fix vector n-slicer hit area
2224620
- Rename "atlas" -> "coverage" in the clockwise shader
d24c191
- Fix bidi
3512ca0
- conditionnally add dirt and advance
5a570cf
- Updates to AdvanceFlags
0208d83
- Add AdvanceFlags
419068f
- Fix for layout shape paint bug
3abca32
- editor and runtime: allow vertices in a vector nslicer to be out of bounds
403ee64
- add data bind support for vertex properties
3957dc2
- Nnnn merge fills and strokes
075b0e7
- Use renderImage size to scale images in layouts
d61bb4b
- editor: NSlicer should not clamp children
0512b25
- web: decode image on demand, not render
d2e8e8c
6.3.3
6.3.2
- Updating version files
68ccf6c
- Use trait collection for display scale over window scene
505d6fe
- Layout Fixes
2c0ac3c
- Use imageAsset size for layout
bc74ff0
- Fix inconsistent layout overflow behavior
a8e0b5b
- Artboard object validation
66f1c8f
- search for ios sysroot only when necessary
d2bcd3b
- runtime: add support for gradients in vector n-slicer
c422b34
- Add an experimental "clockwiseAtomic" rendering mode
a6ada84
- Ensure LayoutComponent doesnt try to access bg path if layout not compiled in
385413a
- Updating to latest harfbuzz for coretext issue
c725343
6.3.1
- Updating version files
0f54ed6
- Build iOS releases using Xcode 15.4
e7fc99e
- add viewmodel and data enum system core objects
e827bfe
- editor: bug fixes for image n-slicing
073f7d0
- Nnnn fix layout hittest order
22b99aa
- editor: vector n-slicer should clamp all shapes contained
798b4a7
- fix for image_diff not correctly outputting newline in status file
7dd3a29
6.3.0
6.2.2
- Updating version files
88f09b4
- Fix resources getting deleted prematurely in vkutil::ResourcePool
ba5824d
- Upgrade legacy artboards to work with layouts
980594b
- Layout fractional sizes & flexBasis
04ddbc0
- imagediff -> opencv
91427b5
- Fix crash on controlSize when image not yet available
c57bfac
- Fix layout size propagation
739bf39
- Fix for layouts alignment bug when created with fill type
6236106
- Call updateLayoutBounds on NestedArtboardLayout
dd30a19
- editor: support vector n-slicing in runtime
465a65d
- Nnnn text alignment and fit
baa9e8a
- hierarchical updates to layout
a29f027
6.2.1
- Validate rect and drawable size before drawing
6417d1a
- Add input getters to iOS view model
9fee36a
- Updating version files
1f71d2d
- Fix build error when validating drawing on macOS
cccc566
- Do not load files with invalid paint mutators.
040b3f1
- testing animation smoothing
7bfeefe
- NestedArtboardLayout marks its parent artboard layoutNodeDirty
dc6c5cb
- Nnnn system data enums
4ed6394
- LayoutComponent clip defaults to false.
e293e62
- Add AdvancingComponent & animate flag to advance()
98c8114
- use worldBounds for hittesting
4fe5fd8
- Deterministic lite rtti
8a703de
- audio engine: fix order of uninit of context and engine
96a92d8
- reset effects when path changes
e835849
- Add a clockwise fill experiment
cf5bd4c
- Batch interior triangulation draws
292881d