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Releases: stack-of-tasks/pinocchio

Release 1.1.0

04 Feb 12:15
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Summary

New Features

  • Spatial classes now follow the CRTP Design Pattern, for performance reasons.
  • JointModels are now exposed in Python. This feature enables one to load a URDF model with a precise root joint and to create his/her own model.
  • Python models can now be created by hand ( ex: buildEmptyModel() + calls to addBody() )
  • Added utility tools to check an urdf model ( same as check_urdf but dislpay the Pinocchio model created from urdf parsing)
  • Add unaligned prismatic joint
  • Add geometry through Flexible Collision Library (hpp-fcl)
    • Add dedicated structs to handle geometry. GeometryModel (list of geometry objects and its relation wrt kinematic model) and GeometryData
    • When parsing urdf, meshes can be read from collada files and handled in Pinocchio
    • Created parser that handles geometry and exposed it in python
    • Add algorithms to update the geometry kinematics, to compute the distances for pairs of collision or if they are colliding or not.
  • Added algorithms to compute the kinetic energy, the potential energy and exposed it in python
  • The complete documentation is in progress

API modifications

  • Change name of kinematics algorithms: now forwardKinematics instead of previous geometry, kinematics and dynamics.

Minor

  • SimpleHumanoid is now built with joint limits
  • Handle floating joints in urdf parsing
  • Slight separation between joints and body in Model to avoid confusion
  • Internally, Motion and Force classes now use a 6D-vector instead of two 3D-vectors for linear and angular part

Bugs Fixed

  • Fixed a bug when trying to merge a link with its parent in case of fixed joint. Now merge only if it has an inertial tag.
  • All the algorithms are now set to inline
  • Fix compilation errors

Installation

The source of the release are available in the file pinocchio-1.1.0.tar.gz just below along with a binary version for 64-bits Debian architecture of Pinocchio pinocchio_1.1.0_amd64.deb and its dependencies. For information, those packages will be installed in /opt/openrobots directory.

Release 1.0.2

14 Sep 08:46
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Summary

New Features

  • The limits in position, velocity and torque for joints Revolute and Prismatic are now parsed from urdf model and accessible
  • Implementation of exp and log functions on SE3 in C++ with its python binding thanks to @aelkhour
  • Data now contains information relative to the center of mass position, velocity and acceleration
  • Add Lua parser - compatible with RBDL
  • Add translational joint
  • Add planar joint

Minor

  • Reduction of compilation warnings.

Bugs Fixed

  • Fixed bug in operator Y*S in JointRevoluteUnaligned

Release 1.0.0

03 Apr 06:13
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The following algorithms are implemented.
• Recursive Newton-Euler algorithm (RNEA, i.e inverse dynamics)
• Composite Rigid Body algorithm (CRBA, i.e generalized inertia matrix)
• Sparse Cholesky decomposition of the inertia matrix (for constrained forward-dynamics resolution)
• Placement Jacobians (i.e application from configuration velocities to end-effector spatial velocities), along with computation of body placements, velocities and accelerations.
• Center of mass and its Jacobian

The model can either be parsed from a URDF format or be created by appendending bodies. The following joint models are implemented.
• Revolute X, Y, Z (optimized) and unaligned with Cartesian directions
• Prismatic X, Y, Z
• Spherical (with and withoug singularities)
• FreeFlyer (i.e. no constraint, for mobile robots like humanoids -- using quaternion representation for the rotation)
• Fixed (concatenation of two consecutive bodies)