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About and Credits
Electroblob's Wizardry has come a long way since its beginnings as a personal foray into Minecraft modding and its initial release in April 2017. Here's a little about how the mod came to be, and the people who made it happen.
A few years ago I got into playing with Minecraft mods, and having played around with some of the most popular magic mods, including Ars Magica 2, Equivalent Exchange and Thaumcraft, I felt that somehow they lacked something. Don't get me wrong, they're excellent mods and my coding skills aren't a patch on the likes of Azanor's, but ultimately I decided I wanted something a little different. In particular, I wanted a way to recreate the slick, combat-oriented magic from classic RPG games in Minecraft.
After a little thought, I decided that what I wanted was a mod where I could cast combat-oriented spells, which most importantly I could progress through by exploring rather than sitting at home, and which gave me that sense of excitement of not quite knowing what I would find. And I quickly realised I would want a lot of spells to make that work.
No mod that existed at the time fitted the bill - and so Electroblob's Wizardry was born.
I took inspiration for spells from various places, including:
- The Elder Scrolls V: Skyrim. A lot of spells resemble the ones in Skyrim, for the simple reason that they're just so good! There's a reason Skyrim is so popular. However, I didn't want to make a 'Skyrim mod', as that would have tied me into only the content from Skyrim and limited the mod's originality.
- Dungeons and Dragons. Magic missile is an example of an idea from there.
- Dark souls. Shadow ward, lightning arrow, that sort of thing.
- Vanilla Minecraft itself! Some spells simply came from thinking of things that would fit nicely into the existing game, like vanishing box, pocket furnace and growth aura.
My main aims for the mod are as follows:
- Mana should be gained by doing what you'd do normally in vanilla Minecraft: mining, exploring and farming.
- Progression requires exploration.
- Keep blocks, items and crafting recipes to a minimum.
- Make the spells useful, playable and balanced. Not so useless that players instantly switch to a sword, but not so overpowered that they never use a sword again.
- Intuitive mechanics and a short set-up phase - a player should have access to novice spells at about the same stage as they get iron equipment.
The real moment of inspiration came when I realised the spell system I had created would be perfect for expanding upon, allowing any number of new spells to be added later on should users grow tired of the ones in the base mod. Several fans have taken it upon themselves to write spell packs and other addons using this system - you can find links to these on wizardry's CurseForge page.
Electroblob's Wizardry
A modification for Minecraft by Mojang AB
Designed, coded and textured by Electroblob
Thanks to Minecraft Forge and MCP, without which this mod would not have been possible.
Thanks also to the Minecraft modding community, which always has an answer to my modding problems!
In addition, I'd like to thank the following individuals for their contributions to the mod:
- Corail31
- 12foo
- Shadows-of-Fire
- HellFirePvP
- Tora-B
- Avatair
- Aeronica
- Spanish and Mexican Spanish: MadWrist
- Russian: VilagVil, kellixon
- French: Hahdrim
- Brazilian Portuguese: lorrampi
- Chinese: ZHENGLOC, dragon-evol
- Korean: shejery, rewi_wire
- Polish: Trozuu
Lightning ray sound effect from OhhWowProductions
© Electroblob 2021. Details of permissions can be found in the license.
Getting Started
Blocks
Items
Spells
Mobs
Structures
Status Effects
Crafting Recipes
Commands
Ally Designation System
Minion Targeting
Configuration
Loot Functions
Spell Properties
🎯 Troubleshooting
Changelog
Developing Addons
About and Credits
⮡ Curseforge Page
⮡ Minecraft Forum Thread
⮡ Feed the Beast Wiki Page
⮡ Legacy Documentation