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FBX file format
Romain Milbert edited this page May 12, 2024
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FBX meshes can be imported using Raz::FbxFormat::load()
, which returns both a Mesh and a MeshRenderer, from RaZ/Data/FbxFormat.hpp
.
#include <RaZ/Data/FbxFormat.hpp>
auto [mesh, meshRenderer] = Raz::FbxFormat::load("path/to/mesh.fbx");
// Adding the Mesh component is purely optional, unless you want to manipulate its data
// If you want to render the mesh, the MeshRenderer is however needed
entity.addComponent<Raz::Mesh>(std::move(mesh));
entity.addComponent<Raz::MeshRenderer>(std::move(meshRenderer));
RaZ supports FBX importation using the FBX SDK. At the time of writing, the latest available version is the 2020.0.1: https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-0
- Download the SDK from https://www.autodesk.com/content/dam/autodesk/www/adn/fbx/2020-0-1/fbx202001_fbxsdk_vs2017_win.exe (or any available MSVC version), and install it.
- It will be assumed to be installed at the default place in
C:\Program Files\Autodesk\FBX\FBX SDK\<version>
(<version>
being for example2020.0.1
if downloaded from the link right above; having it installed inProgram Files (x86)
will work, though it is not supposed to be in there). - When building RaZ, just check the box to use FBX or call CMake with
-DRAZ_USE_FBX=ON
; if not installed in one of the assumed places, define manually the path to your SDK root directory.
- Download the SDK from http://download.autodesk.com/us/fbx/2019/2019.0/fbx20190_fbxsdk_linux.tar.gz.
- NB: The SDK 2020.0.1 is available under Linux as well, but unsupported by RaZ for now.
- It is recommended to install it into
/usr
or/usr/local
, though the building stage will also seek it under/home/<username>/*FBX*
(lowercasefbx
as well).- Recommended commands for doing so:
$ cd /tmp
$ wget http://download.autodesk.com/us/fbx/2019/2019.0/fbx20190_fbxsdk_linux.tar.gz
$ tar xvf fbx20190_fbxsdk_linux.tar.gz
-
$ sudo ./fbx20190_fbxsdk_linux /usr/local
- The parameter, here
/usr/local
, will indicate where to install it.
- The parameter, here
- When building RaZ, just check the box to use FBX or call CMake with
-DRAZ_USE_FBX=ON
; if not installed in one of the assumed places, define manually the path to your SDK root directory.
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