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2.1 Project Configuration

greg737 edited this page Aug 26, 2015 · 5 revisions

###Configuration

Most entities and simulation based variables can be configured.

In the root directory there is a config.properties file. Edit this text file to control how many pickers, carriers, animals, obstacles, humans, robot capacities and the amount of orchards are spawned. At the moment there is a limit of 4 per entity due to ROS stage hardware limitations.

The information in this file is processed by the run script and piped to each dependent generation script.

List of configurable properties:

  • Number of each entity (Limit 4)
  • Number of obstacles (Limit 5)
  • Number of orchards (Limit 10)
  • Capacity of the carrier & picker

Adding new config property

When adding a new property, please follow the convention:

(property_name).number=2

There are a few examples in the config.properties file.

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